Grant & Aurorus

Kalos

Grant & Aurorus

★★★★

/Rock/Support

Dtier

Introduction

Grant & Aurorus is a 4-star Rock sync pair in Pokémon Masters EX. Grant & Aurorus's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Grant & Aurorus is D tier, 589th of the 608 sync pairs ranked.

Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.

Stats

  • HP362nd820
  • Attack495th261
  • Defense432nd212
  • Sp. Atk722nd152
  • Sp. Def327th227
  • Speed273rd398

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 177Lv. 45: 245Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
  • AttackLv. 1: 12Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
  • DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
  • Sp. AtkLv. 1: 11Lv. 30: 25Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
  • Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • SpeedLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398

As Aurorus

  • HPLv. 1: 120Lv. 30: 195Lv. 45: 262Lv. 100: 537Lv. 120: 597Lv. 140: 657Lv. 200: 837
  • AttackLv. 1: 15Lv. 30: 43Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
  • DefenseLv. 1: 16Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
  • Sp. AtkLv. 1: 14Lv. 30: 28Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • Sp. DefLv. 1: 20Lv. 30: 45Lv. 45: 69Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257
  • SpeedLv. 1: 24Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403

Sync pair

TrainerGrant
PokémonAmaura
TypeRock
WeaknessSteel
RoleSupport
Base rarity4★
How to getRegular scout pool
Released28 Aug 2025
ThemesRock, Kalos, Gym Leader, Sweet Tooth

Moves

5
  • Rock Tomb
    Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)

    Lowers the target's Speed by 1 stat rank.

  • X Sp. Def
    Status·2 MP·Self

    Raises the user's Sp. Def by 2 stat ranks.

  • Rock Slide
    Rock·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (all)

    Has a chance (30%) of making the target flinch.

  • Over the Wall!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 2. Raises the user's accuracy by 1 stat rank. Applies the Gradual Healing effect to the user.

  • Rock Sync ImpactSync move
    Rock·Physical·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

3
  • Snow Shelter

    Protects the user from damage from a hailstorm.

  • Sand Shelter

    Protects the user from damage from a sandstorm.

  • Aggravation 1

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Evolution

Amaura→Aurorus

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyRock TombAcc +53 energySpe+52 energyAtk+52 energyRock TombMove Gau…7 energyRock TombPower +43 energyRock TombPower +43 energyRock TombPower +43 energyHP+407 energyWeather …lv 210 energyRock TombTrip Up 610 energyRock TombPower +43 energyRock TombPower +43 energySpD+52 energyOver the…Follow-T…9 energyDef+52 energyOver the…MP Refre…7 energyHealing …lv 19 energyWeather …lv 59 energyHasty Ha…lv 210 energySpe+52 energySpD+52 energyX Sp. DefMP Refre…7 energySpD+52 energyRock Sli…Power +33 energyRock Sli…Power +33 energySand For…10 energyDouble D…lv 28 energySands of…lv 210 energyAtk+52 energyRock Sli…Power +33 energyHP+102 energyRock Sli…Power +33 energyRock Sli…Move Gau…7 energySpD+52 energyRock Sli…Power +33 energyRock Sli…Acc +105 energyDef+204 energyCakewalk10 energyFirst Aidlv 410 energyCrazy Co…Power +255 energyCrazy Co…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Rock Slide: Accuracy +10Rock Slide: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Crazy Cool Rock Tomb: Power +25Crazy Cool Rock Tomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Crazy Cool Rock Tomb: Power +25Crazy Cool Rock Tomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Over the Wall!: MP Refresh 3Move: Over the Wall! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def: MP Refresh 3Move: X Sp. Def Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Over the Wall!: Follow-Through 9Move: Over the Wall! Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Weather Sync-Up 5Powers up sync moves when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Weather Surge 2Powers up moves when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Rock Tomb: Trip Up 6Move: Rock Tomb Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Grant & Aurorus

Art

Grant & Aurorus key art

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