
Kalos
Grant & Aurorus
★★★★
/
Rock/Support
Introduction
Grant & Aurorus is a 4-star Rock sync pair in Pokémon Masters EX. Grant & Aurorus's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Grant & Aurorus is D tier, 589th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Stats
- HP362nd of 765820
- Attack495th of 765261
- Defense432nd of 765212
- Sp. Atk722nd of 765152
- Sp. Def327th of 765227
- Speed273rd of 765398
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 177Lv. 45: 245Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
- AttackLv. 1: 12Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
- DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- Sp. AtkLv. 1: 11Lv. 30: 25Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- SpeedLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
As Aurorus
- HPLv. 1: 120Lv. 30: 195Lv. 45: 262Lv. 100: 537Lv. 120: 597Lv. 140: 657Lv. 200: 837
- AttackLv. 1: 15Lv. 30: 43Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
- DefenseLv. 1: 16Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
- Sp. AtkLv. 1: 14Lv. 30: 28Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- Sp. DefLv. 1: 20Lv. 30: 45Lv. 45: 69Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257
- SpeedLv. 1: 24Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
Sync pair
Moves
5- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- X Sp. DefStatus·2 MP·Self
Raises the user's Sp. Def by 2 stat ranks.
- Rock Slide
Rock·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (all)Has a chance (30%) of making the target flinch.
- Over the Wall!Trainer moveStatus·2 MP·Self
Charges the user's move gauge by 2. Raises the user's accuracy by 1 stat rank. Applies the Gradual Healing effect to the user.
- Rock Sync ImpactSync move
Rock·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
3- Snow Shelter
Protects the user from damage from a hailstorm.
- Sand Shelter
Protects the user from damage from a sandstorm.
- Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Evolution
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Rock Slide: Accuracy +10Rock Slide: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Crazy Cool Rock Tomb: Power +25Crazy Cool Rock Tomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crazy Cool Rock Tomb: Power +25Crazy Cool Rock Tomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Over the Wall!: MP Refresh 3Move: Over the Wall! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def: MP Refresh 3Move: X Sp. Def Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Over the Wall!: Follow-Through 9Move: Over the Wall! Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Weather Sync-Up 5Powers up sync moves when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Weather Surge 2Powers up moves when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Rock Tomb: Trip Up 6Move: Rock Tomb Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Grant & Aurorus
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