Hau & Raichu

Alola

Hau & Raichu

★★★★

/Electric/Strike (Special)

Dtier

Introduction

Hau & Raichu is a 4-star Electric sync pair in Pokémon Masters EX. Hau & Raichu's role is Strike (Special). Faction: Alola.

On the Pokémon Masters EX tier list Hau & Raichu is D tier, 532nd of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP668th578
  • Attack757th118
  • Defense484th207
  • Sp. Atk193rd455
  • Sp. Def319th236
  • Speed500th348

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 62Lv. 30: 132Lv. 45: 177Lv. 100: 370Lv. 120: 414Lv. 140: 458Lv. 200: 578
  • AttackLv. 1: 10Lv. 30: 25Lv. 45: 34Lv. 100: 78Lv. 120: 86Lv. 140: 94Lv. 200: 118
  • DefenseLv. 1: 5Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
  • Sp. AtkLv. 1: 13Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 455
  • Sp. DefLv. 1: 8Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 236
  • SpeedLv. 1: 11Lv. 30: 58Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 348

Sync pair

TrainerHau
PokémonAlolan Raichu (Alola Form)
TypeElectric
WeaknessGround
RoleStrike
Base rarity4★
How to getStory
Released25 Jun 2022
ThemesElectric, Alola, Rival, Free Spirit

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Discharge
    Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)

    Has a chance (30%) of leaving the target paralyzed.

  • Feel the Alolan Breeze!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 3 stat ranks. Raises the user's evasiveness by 1 stat rank.

  • Endless Summer Gigavolt HavocSync move
    Electric·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energySpe+52 energyThunder …Power +43 energyThunder …Power +43 energyThunder …Move Gau…5 energyThunder …Power +43 energyThunder …Power +43 energyThunder …Move Gau…5 energyThunder …Power +44 energyThunder …Power +44 energyThunder …Ramming …8 energySpe+52 energyFeel the…MP Refre…7 energyHP+103 energySpA+53 energySpe+53 energyHP+103 energySpeedy E…lv 110 energySpe+53 energyAgile En…lv 210 energyDef+105 energyStamina …lv 610 energySpe+53 energyDischargePower +45 energySpe+53 energyDischargePower +45 energyDischargePower +45 energySpD+105 energyDischargePower +45 energyDischargePower +45 energyDischargeMove Gau…7 energySpD+52 energySpD+53 energyX Sp. AtkMP Refre…7 energyDef+53 energySpA+53 energySpD+105 energyInertia10 energyLast Dashlv 610 energySpA+2010 energyEndless …Power +255 energyEndless …Power +255 energy

48 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Thunder Shock: Move Gauge Refresh 2Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Thunder Shock: Move Gauge Refresh 2Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Discharge: Power +4Discharge: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Discharge: Power +4Discharge: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Discharge: Power +4Discharge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Discharge: Power +4Discharge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Discharge: Power +4Discharge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Endless Summer Gigavolt Havoc: Power +25Endless Summer Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Endless Summer Gigavolt Havoc: Power +25Endless Summer Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Feel the Alolan Breeze!: MP Refresh 3Move: Feel the Alolan Breeze! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Thunder Shock: Ramming SpeedMove: Thunder Shock The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Last Dash 6Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hau & Raichu

Art

Hau & Raichu key art

More Electric sync pairs

All sync pairs