
Alola
Hau (Sygna Suit) & Tapu Koko
★★★★★
/
Electric/Support
Introduction
Hau (Sygna Suit) & Tapu Koko is a 5-star Electric sync pair in Pokémon Masters EX. Hau (Sygna Suit) & Tapu Koko's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Hau (Sygna Suit) & Tapu Koko is B tier, 157th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Hau (Sygna Suit) & Tapu Koko's banners
All banners- 27 February 2026 to 13 April 20261,000 Paid Gems!
- 4 March 2025 to 9 April 2025Type-Exclusive (2025-03)
- 30 September 2024 to 18 October 2024Super Spotlight Poké Fair Scout (2024-09)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout A (2024-04)
- 10 October 2023 to 24 October 2023Triple Feature Poké Fair Scout (2023-10)
- 28 April 2023 to 2 June 2023Sygna Suit Hau Poké Fair Scout
Stats
- HP445th of 765779
- Attack229th of 765444
- Defense265th of 765248
- Sp. Atk206th of 765444
- Sp. Def307th of 765243
- Speed32nd of 765523
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
- SpeedLv. 1: 25Lv. 30: 77Lv. 45: 125Lv. 100: 323Lv. 120: 363Lv. 140: 403Lv. 200: 523
Sync pair
Moves
5- Dazzling Gleam
Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- Fairy WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)
- Wild Electroweb
Electric·Special·Power 100-120·Accuracy 100·1 gauge·Opponent (all)Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
- Maximum Power!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Reduces the user's sync move countdown by 1 when the zone is a Fairy Zone.
- Thundering Deity Gigavolt HavocSync move
Electric·Special·Power 200-240·Opponent (one)This attack's power increases when the terrain is Electric Terrain.
Passive skills
3- Electric Terrain Debut & Extension 5
Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
- Team Power Induction 2
Powers up the moves of all allied sync pairs when the terrain is Electric Terrain.
- Melemele Ocean Breeze
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.
Sync grid
5454 tiles, 276 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Wild Electroweb: Power +4Wild Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wild Electroweb: Power +4Wild Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wild Electroweb: Power +4Wild Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wild Electroweb: Power +4Wild Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wild Electroweb: Power +4Wild Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thundering Deity Gigavolt Havoc: Power +25Thundering Deity Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thundering Deity Gigavolt Havoc: Power +25Thundering Deity Gigavolt Havoc: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Induction 1Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Weird Vibes 5Powers up the user's moves when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Maximum Power!: MP Refresh 2Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dazzling Gleam: Superduper Effective 5Move: Dazzling Gleam Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dazzling Gleam: Whimsical Power 9Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated)9 energy · 108 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Fairy Wish: Team Brain Gain 9Move: Fairy Wish Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Whimsical Sync 5Powers up the user's sync move when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Morale Boost 9Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Altered Field Dodge 9Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
- Power PlantTurns the field of play's terrain into Electric Terrain after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Hau (Sygna Suit) & Tapu Koko
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