
Helena (Hex Maniac) & Haunter
3-star/Ghost/SupportD tier
Introduction
Helena (Hex Maniac) & Haunter is a 3-star Ghost sync pair in Pokémon Masters EX. Helena (Hex Maniac) & Haunter's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Helena (Hex Maniac) & Haunter is D tier, 570th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Stats
- HP669th of 765568
- Attack567th of 765214
- Defense642nd of 765155
- Sp. Atk274th of 765428
- Sp. Def608th of 765168
- Speed247th of 765406
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 87Lv. 30: 151Lv. 45: 193Lv. 100: 380Lv. 120: 420Lv. 140: 460Lv. 200: 568
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- DefenseLv. 1: 7Lv. 30: 28Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- Sp. AtkLv. 1: 12Lv. 30: 67Lv. 45: 103Lv. 100: 268Lv. 120: 300Lv. 140: 332Lv. 200: 428
- Sp. DefLv. 1: 8Lv. 30: 30Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 19Lv. 30: 71Lv. 45: 104Lv. 100: 258Lv. 120: 290Lv. 140: 322Lv. 200: 406
Sync pair
Moves
5- Shadow Ball
Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Lick
Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- How Bizarre...Trainer moveStatus·2 MP·Self
Raises the user's evasiveness by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Scary-but-True Ghost BeamSync move
Ghost·Special·Power 200-240·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
3- Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
- Paralysis Synergy 3
Powers up the user's moves when the target is paralyzed.
- Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Scary-but-True Ghost Beam: Power +25Scary-but-True Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Scary-but-True Ghost Beam: Power +25Scary-but-True Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Lick: Move Gauge Refresh 3Move: Lick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- How Bizarre...: MP Refresh 2Move: How Bizarre... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- How Bizarre...: Fleet Feet 1Move: How Bizarre... Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Queue Cutter 1Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Helena (Hex Maniac) & Haunter
More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



