
Unova
Hilbert & Thundurus
★★★★★
/
Electric/Field
Introduction
Hilbert & Thundurus is a 5-star Electric sync pair in Pokémon Masters EX. Hilbert & Thundurus's role is Field. Faction: Unova.
On the Pokémon Masters EX tier list Hilbert & Thundurus is A tier, 36th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Hilbert & Thundurus's banners
All banners- 5 September 2025 to 23 September 2025Variety Tiered Scout (2025-09)
- 5 September 2025 to 23 September 2025Triple Feature Variety Scout (2025-09)
Stats
- HP290th of 765830
- Attack155th of 765495
- Defense383rd of 765222
- Sp. Atk97th of 765515
- Sp. Def287th of 765245
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 10Lv. 30: 60Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Wildbolt Storm
Electric·Special·Power 177-212·Accuracy 80·4 gauge·Opponent (all)Never misses when the weather is rainy. Has a chance (20%) of leaving the target paralyzed.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Midsummer Wildbolt Storm
Electric·Special·Power 250-300·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Sp. Atk by 3 stat ranks. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. Applies the Special Damage Reduction effect to the allied field of play.
- A Path to Victory!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 2 ranks.
- Wind-Rivaling Thunder Electric BeamSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hero in White's Roaring Thunder
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Reduces the user's sync move countdown by 1 the first time its sync move is used each battle. Turns the field of play's terrain into EX Electric Terrain the first time the user's attack move is successful each battle.
- Changing Seasons Incarnate
Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
- Recharging Strike 9
Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
Sync grid
4848 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Midsummer Wildbolt Storm: Power +2Midsummer Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Midsummer Wildbolt Storm: Power +2Midsummer Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Midsummer Wildbolt Storm: Power +2Midsummer Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Midsummer Wildbolt Storm: Power +2Midsummer Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Midsummer Wildbolt Storm: Power +2Midsummer Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wildbolt Storm: Accuracy +10Wildbolt Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Wildbolt Storm: Accuracy +10Wildbolt Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wind-Rivaling Thunder Electric Beam: Power +25Wind-Rivaling Thunder Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wind-Rivaling Thunder Electric Beam: Power +25Wind-Rivaling Thunder Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wildbolt Storm: Move Gauge Refresh 3Move: Wildbolt Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Midsummer Wildbolt Storm: Move Gauge Refresh 3Move: Midsummer Wildbolt Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- A Path to Victory!: MP Refresh 2Move: A Path to Victory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Electrorepulsion 2Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Wildbolt Storm: Hostile Environment 1Move: Wildbolt Storm Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Electric Terrain Extension 3Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilbert & Thundurus
Art














