
Unova
Ingo (Sygna Suit) & Chandelure
★★★★★
/
Ghost/Sprint
Introduction
Ingo (Sygna Suit) & Chandelure is a 5-star Ghost sync pair in Pokémon Masters EX. Ingo (Sygna Suit) & Chandelure's role is Sprint. Faction: Unova.
On the Pokémon Masters EX tier list Ingo (Sygna Suit) & Chandelure is B tier, 140th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Ingo (Sygna Suit) & Chandelure's banners
All banners- 14 June 2026 to 30 June 2026Raifort EX Fair
- 10 June 2025 to 22 June 2025Triple Feature Poké Fair
- 31 October 2024 to 18 November 2024Sygna Suit Ingo Poké Fair Scout
Stats
- HP209th of 765853
- Attack229th of 765444
- Defense412th of 765216
- Sp. Atk206th of 765444
- Sp. Def420th of 765215
- Speed69th of 765482
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 12Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 13Lv. 30: 61Lv. 45: 106Lv. 100: 282Lv. 120: 322Lv. 140: 362Lv. 200: 482
As Chandelure
- HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 12Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 13Lv. 30: 61Lv. 45: 106Lv. 100: 282Lv. 120: 322Lv. 140: 362Lv. 200: 482
Sync pair
Moves
5- Will-O-Wisp
Fire·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target burned.
- Confuse Ray
Ghost·Status·Accuracy 100·2 gauge·Opponent (one)Leaves the target confused.
- Rising Flames Hex
Ghost·Special·Power 80-96·Accuracy 100·2 gauge·Opponent (one)Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Defense by 2 stat ranks when it is paralyzed. Lowers the target's Sp. Def by 2 stat ranks when it is burned. Lowers the target's Speed by 2 stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user's Special Moves ↑ Next effect by 1 rank when the target is confused.
- The Train Is Leaving!Trainer moveStatus·1 MP·Ally (all)
Reduces the user's sync move countdown by 2. Raises the Speed of all allied sync pairs by 4 stat ranks. Raises the evasiveness of all allied sync pairs by 2 stat ranks.
- Arrival at the Greatest Battle Ghost BeamSync move
Ghost·Special·Power 200-240·Opponent (one)This attack's power increases when the target is affected by a status condition.
Passive skills
3- Inbound Train Announcement
Reduces the user's sync move countdown by 2 when its max move targeting an opponent that is affected by a status condition is successful. Increases the user's Special Moves ↑ Next effect by 2 ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
- Team Brain Gain 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.
- Move: Sp. Atk ↑2 & Crit Rate ↑1 9
Grants all of the following effects when the user's move is successful: Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Sync grid
5454 tiles, 283 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rising Flames Hex: Power +4Rising Flames Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rising Flames Hex: Power +4Rising Flames Hex: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rising Flames Hex: Power +4Rising Flames Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rising Flames Hex: Power +4Rising Flames Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rising Flames Hex: Power +4Rising Flames Hex: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Will-O-Wisp: Accuracy +10Will-O-Wisp: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Arrival at the Greatest Battle Ghost Beam: Power +25Arrival at the Greatest Battle Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Arrival at the Greatest Battle Ghost Beam: Power +25Arrival at the Greatest Battle Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Confuse Ray: Move Gauge Refresh 3Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Fuzzy Strike 3Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- The Train Is Leaving!: MP Refresh 1Move: The Train Is Leaving! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Normal GuardReduces damage when the user is attacked by Normal-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fighting GuardReduces damage when the user is attacked by Fighting-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Max Phantasm: Power +100Max Phantasm: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- The Train Is Leaving!: Brain Gain 9Move: The Train Is Leaving! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Max Move Hit: Team Interference 9Leaves all opposing sync pairs flinching, confused, and trapped when the user's max move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Critical SyncExcept in certain circumstances, the user's sync move lands as a critical hit. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Opp Status Cond: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move/Max Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move or max move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Foul Fighting 5Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ruthless 9Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Befuddle 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Status Move: Team Interference 9When the user's status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Staggering 4Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Go Viral 9When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ingo (Sygna Suit) & Chandelure
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



