Iono & Bellibolt

Paldea

Iono & Bellibolt

★★★★★

/Electric/Tech

Btier

Introduction

Iono & Bellibolt is a 5-star Electric sync pair in Pokémon Masters EX. Iono & Bellibolt's role is Tech. Faction: Paldea.

On the Pokémon Masters EX tier list Iono & Bellibolt is B tier, 141st of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Iono & Bellibolt's banners

All banners
  • 27 February 2026 to 13 April 20261,000 Paid Gems!
  • 4 March 2025 to 9 April 2025Type-Exclusive (2025-03)
  • 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
  • 12 January 2024 to 1 February 2024Iono Poké Fair Scout

Stats

  • HP236th840
  • Attack549th224
  • Defense32nd398
  • Sp. Atk206th444
  • Sp. Def33rd398
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 16Lv. 30: 56Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 16Lv. 30: 56Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerIono
PokémonBellibolt
TypeElectric
WeaknessGround
RoleTech, EX role Strike (since 12 Jan 2024)
Base rarity5★
How to getPoké Fair scout
Released12 Jan 2024
6★ EXAvailable since 12 Jan 2024
ThemesElectric, Paldea, Gym Leader, Artistic

Moves

5
  • Eerie Impulse
    Electric·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Sp. Atk. by 2 stat ranks.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Ultra-Bright Zap Cannon
    Electric·Special·Power 200-240·Accuracy 100·4 gauge·Opponent (one)

    Activation Condition: When the user's Special Moves ↑ Next effect is rank 3 or higher. Deactivation Condition: When the user's Special Moves ↑ Next effect is rank 2 or lower. Lowers the target's Sp. Def by 2 stat ranks. Has a chance (50%) of making the target flinch. Leaves the target paralyzed.

  • On the Rise!Trainer move
    Status·1 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Applies the Enduring effect to all allied sync pairs.

  • Supercharged Streamer Zap CannonSync move
    Electric·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Gimme All You Got!

    Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move.

  • 1st T-Move: Team Sp. Atk ↑ 4

    Raises the Sp. Atk of all allied sync pairs by 4 stat ranks the first time the user's Trainer uses a move each battle.

  • Vigilance

    Protects the user against critical hits.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeUnbending5 energySync Dam…10 energyEndure A…10 energyStalwart5 energyEerie Im…Full-Bra…10 energyStupefyi…lv 910 energySpA+52 energySpe+52 energyHP+102 energySpA+52 energyUltra-Br…Power +23 energyUltra-Br…Power +23 energyUltra-Br…Power +23 energySpA+104 energyTriage T…lv 910 energyBrainpow…10 energyTeam Sma…lv 19 energyDef+52 energyLithe5 energySpD+52 energyEerie Im…Move Gau…7 energySpD+104 energySpe+52 energyBrain Br…lv 28 energyEerie Im…Charging…10 energyEerie Im…Brain Ga…10 energyHP+102 energyDef+52 energySpD+52 energyUnflappa…5 energyUltra-Br…Move Gau…7 energyUltra-Br…Power +23 energyUltra-Br…Power +23 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyHP+102 energySpA+52 energyDef+52 energySpD+52 energyNatural …7 energyOn the R…MP Refre…7 energySterner …lv 28 energyS-Move: …lv 910 energy1st T-Mo…lv 210 energySupercha…Power +255 energySupercha…Power +255 energy

54 tiles, 268 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ultra-Bright Zap Cannon: Power +2Ultra-Bright Zap Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultra-Bright Zap Cannon: Power +2Ultra-Bright Zap Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ultra-Bright Zap Cannon: Power +2Ultra-Bright Zap Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultra-Bright Zap Cannon: Power +2Ultra-Bright Zap Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ultra-Bright Zap Cannon: Power +2Ultra-Bright Zap Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Supercharged Streamer Zap Cannon: Power +25Supercharged Streamer Zap Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Supercharged Streamer Zap Cannon: Power +25Supercharged Streamer Zap Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Eerie Impulse: Move Gauge Refresh 3Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Ultra-Bright Zap Cannon: Move Gauge Refresh 3Move: Ultra-Bright Zap Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On the Rise!: MP Refresh 2Move: On the Rise! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brain Brawn 2Reduces damage when the user is hit by a special attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Smart Start 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Eerie Impulse: Full-Bracing P-Move 9Move: Eerie Impulse Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Stupefying Strike 9Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Triage Tank 9Restores the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Eerie Impulse: Charging Infliction 2Move: Eerie Impulse Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Eerie Impulse: Brain Gain 9Move: Eerie Impulse Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: Team Special Boost ↑2 Once 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st T-Move: Team Sp. Atk ↑ 2Raises the Sp. Atk of all allied sync pairs by 2 stat ranks the first time the user's Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Iono & Bellibolt

Art

Iono & Bellibolt key art

More Electric sync pairs

All sync pairs