
Paldea
Iono (Sygna Suit) & Raging Bolt
★★★★★
/
Electric/Field
Introduction
Iono (Sygna Suit) & Raging Bolt is a 5-star Electric sync pair in Pokémon Masters EX. Iono (Sygna Suit) & Raging Bolt's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Iono (Sygna Suit) & Raging Bolt is A tier, 72nd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Iono (Sygna Suit) & Raging Bolt's banners
All banners- 31 July 2026 to 18 August 2026Gym Battle Celebration (2026-07)
- 25 April 2025 to 13 May 2025Sygna Suit Iono Poké Fair Scout
Stats
- HP199th of 765856
- Attack315th of 765405
- Defense415th of 765215
- Sp. Atk180th of 765464
- Sp. Def427th of 765214
- Speed315th of 765390
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
- DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- SpeedLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390
Sync pair
Moves
5- Thunder
Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
- Booster EnergyStatus·2 MP·Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.
- Fully Charged Thunderclap
Electric·Special·Power 180-216·Accuracy 100·3 MP·Opponent (one)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Makes the target flinch. Turns the field of play's terrain into EX Electric Terrain the first time this attack move is successful each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by 2 ranks.
- Shiny Li'l Lightbulb!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Exclusive Stream Reveal ThunderclapSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Ancient Thunder
Restores 1 MP for the user's moves that have the Quick Move effect tag when it uses move or an ally turns the weather sunny.
- Ally Sets WTZ: Team 1 of 5 Stats ↑2 9
Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when an ally activates a weather, terrain, or zone effect: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
- Piercing Gaze
Moves never miss.
Sync grid
5454 tiles, 261 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fully Charged Thunderclap: Power +3Fully Charged Thunderclap: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fully Charged Thunderclap: Power +3Fully Charged Thunderclap: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fully Charged Thunderclap: Power +3Fully Charged Thunderclap: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fully Charged Thunderclap: Power +3Fully Charged Thunderclap: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fully Charged Thunderclap: Power +3Fully Charged Thunderclap: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Exclusive Stream Reveal Thunderclap: Power +25Exclusive Stream Reveal Thunderclap: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Exclusive Stream Reveal Thunderclap: Power +25Exclusive Stream Reveal Thunderclap: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thunder: Move Gauge Refresh 3Move: Thunder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shiny Li'l Lightbulb!: MP Refresh 2Move: Shiny Li'l Lightbulb! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder: Hostile Environment 3Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fully Charged Thunderclap: Move Gauge Refresh 3Move: Fully Charged Thunderclap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Booster Energy: MP Refresh 2Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit Inter Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Smart Start 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Fully Charged Thunderclap: Move: Team Sync Move Boost ↑1 9Move: Fully Charged Thunderclap Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Opp Interference: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Hit: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder: Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9Move: Thunder Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder: Shocked Hit Freebie 9Move: Thunder Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Induction 5Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fully Charged Thunderclap: "Quick Move": Stat ↓2 9Move: Fully Charged Thunderclap Lowers one of the target's following stats by 2 stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Iono (Sygna Suit) & Raging Bolt
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