Irida (Special Costume) & Zoroark

Sinnoh

Irida (Special Costume) & Zoroark

★★★★★

/Ghost/Strike (Special)

Introduction

Irida (Special Costume) & Zoroark is a 5-star Ghost sync pair in Pokémon Masters EX. Irida (Special Costume) & Zoroark's role is Strike (Special). Faction: Sinnoh.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Irida (Special Costume) & Zoroark's banners

All banners
  • 5 May 2025 to 21 May 2025Costume Tiered Scout (2025-05)
  • 5 May 2025 to 21 May 2025Double Feature Costume Scout
  • 16 March 2024 to 3 April 2024Irida Costume Scout
  • 16 March 2024 to 3 April 2024Irida Costume Tiered Scout

Stats

  • HP320th828
  • Attack68th551
  • Defense502nd204
  • Sp. Atk18th607
  • Sp. Def514th204
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
  • AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
  • DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. AtkLv. 1: 17Lv. 30: 79Lv. 45: 136Lv. 100: 367Lv. 120: 415Lv. 140: 463Lv. 200: 607
  • Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerIrida (Special Costume)
PokémonZoroark (Hisuian Form) (Hisuian Form)
TypeGhost
WeaknessDark
RoleStrike, EX role Support (since 16 Mar 2024)
Base rarity5★
How to getMaster Fair scout
Released16 Mar 2024
6★ EXAvailable since 16 Mar 2024
ThemesGhost, Sinnoh, Special Costume, Nature Lover

Moves

5
  • Bitter Malice
    Ghost·Special·Power 170-204·Accuracy 100·4 gauge·Opponent (one)

    Lowers the target's Attack by 1 stat rank.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Mystifying Bitter Malice
    Ghost·Special·Power 200-240·Accuracy 100·2 MP·Opponent (one)

    Activation Condition: When any allies use moves a total of 3 times. Deactivation Condition: When this move is used. This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Attack by 4 stat ranks. Makes the target flinch.

  • Battle from the Heart!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk and evasiveness by 4 stat ranks. Applies the Free Move Next effect to the user.

  • Dancing to the Flute Ghost BeamSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Hit: Free Move Next/Special Boost ↑1

    Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by 1 rank when its attack move is successful.

  • Attack Trap 9

    Leaves the target trapped when the user's attack move against it is successful.

  • Blind Spot

    The more the user's evasiveness is raised, the more it powers up the user's sync move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyBitter M…Power +23 energySpe+52 energyBitter M…Move Gau…7 energyBitter M…Power +23 energyBitter M…Power +23 energyPokey Tr…lv 27 energyHit Inte…lv 28 energyStationa…lv 310 energyHit: Spe…lv 410 energyDef+52 energyEscape A…5 energyMystifyi…Power +33 energySpA+52 energyHP+102 energyMystifyi…Power +33 energyMystifyi…Power +33 energySync Thi…lv 99 energyFighting…8 energyPecking …10 energyTerrifylv 210 energyDef+52 energySpD+52 energyBitter M…Power +23 energyHP+102 energyBitter M…Power +23 energyBattle f…MP Refre…7 energyGroup Sl…lv 98 energyBattle f…Ramp Up 29 energyBattle f…Slippery…9 energyDef+52 energySpD+52 energyMystifyi…Power +33 energySpA+52 energyMystifyi…Power +33 energyDire Hit…MP Refre…7 energyRidicurelv 19 energyMind Bog…lv 910 energySoften Uplv 110 energyDancing …Power +255 energyDancing …Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bitter Malice: Power +2Bitter Malice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bitter Malice: Power +2Bitter Malice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bitter Malice: Power +2Bitter Malice: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mystifying Bitter Malice: Power +3Mystifying Bitter Malice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystifying Bitter Malice: Power +3Mystifying Bitter Malice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystifying Bitter Malice: Power +3Mystifying Bitter Malice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bitter Malice: Power +2Bitter Malice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bitter Malice: Power +2Bitter Malice: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mystifying Bitter Malice: Power +3Mystifying Bitter Malice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystifying Bitter Malice: Power +3Mystifying Bitter Malice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dancing to the Flute Ghost Beam: Power +25Dancing to the Flute Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dancing to the Flute Ghost Beam: Power +25Dancing to the Flute Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bitter Malice: Move Gauge Refresh 3Move: Bitter Malice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Battle from the Heart!: MP Refresh 2Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Inter Opp: Supereffective ↑ Next 2Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fighting GuardReduces damage when the user is attacked by Fighting-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Battle from the Heart!: Ramp Up 2Move: Battle from the Heart! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Battle from the Heart!: Slippery 2Move: Battle from the Heart! Raises the user's evasiveness by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Terrify 2Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mind Boggler 9Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Irida (Special Costume) & Zoroark

Art

Irida (Special Costume) & Zoroark key art

More Ghost sync pairs

All sync pairs