
Paldea
Jacq & Farigiraf
★★★★★
/
Psychic/Support
Introduction
Jacq & Farigiraf is a 5-star Psychic sync pair in Pokémon Masters EX. Jacq & Farigiraf's role is Support. Faction: Paldea.
On the Pokémon Masters EX tier list Jacq & Farigiraf is B tier, 192nd of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Jacq & Farigiraf's banners
All banners- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout C (2024-09)
- 29 March 2024 to 18 April 2024Jacq Poké Fair Scout
Stats
- HP50th of 765902
- Attack296th of 765408
- Defense400th of 765220
- Sp. Atk12th of 765612
- Sp. Def407th of 765220
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 115Lv. 30: 196Lv. 45: 274Lv. 100: 582Lv. 120: 646Lv. 140: 710Lv. 200: 902
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
- Sp. AtkLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- Sp. DefLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Twin Beam
Psychic·Special·Power 25-30·Accuracy 100·2 gauge·Opponent (one)Attacks twice in a row.
- Lum BerryStatus·3 MP·Ally (one)
Removes all status conditions from an ally.
- Experimental Stored Power
Psychic·Special·Power 150-180·2 gauge·Opponent (one)Activation Condition: When the user's stats are raised by a total of ten stat ranks or more. Deactivation Condition: When the user's stats are raised by a total of 9 stat ranks or less. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases.
- There You Have It!Trainer moveStatus·2 MP·Self
If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user.
- Laid-Back Biology Teacher Twin BeamSync move
Psychic·Special·Power 200-240·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
Passive skills
3- Jacq's Lesson
Reduces MP by 1 for the user's moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by 2 stat ranks when its attack move is successful.
- S-Move: Restore "Berry" MP 3
Restores 3 MP of the user's moves that have the Berry effect tag after using its sync move.
- Strike: Stat ↑2 9
Raises one of the user's following stats by 2 stat ranks at random when its attack move hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, raises one of the user's following stats by 2 stat ranks at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync grid
5454 tiles, 264 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Twin Beam: Power +3Twin Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twin Beam: Power +3Twin Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Twin Beam: Power +3Twin Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twin Beam: Power +3Twin Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twin Beam: Power +3Twin Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Experimental Stored Power: Power +3Experimental Stored Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Experimental Stored Power: Power +3Experimental Stored Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Experimental Stored Power: Power +3Experimental Stored Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Experimental Stored Power: Power +3Experimental Stored Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Experimental Stored Power: Power +3Experimental Stored Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Laid-Back Biology Teacher Twin Beam: Power +25Laid-Back Biology Teacher Twin Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Laid-Back Biology Teacher Twin Beam: Power +25Laid-Back Biology Teacher Twin Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Twin Beam: Move Gauge Refresh 3Move: Twin Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- There You Have It!: Precision 1Move: There You Have It! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Experimental Stored Power: Move Gauge Refresh 3Move: Experimental Stored Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Twin Beam: Superduper Effective 9Move: Twin Beam Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Twin Beam: Strike: Flinch 1Move: Twin Beam Has a chance (20%) of making the target flinch when the user's attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- There You Have It!: Brain Gain 9Move: There You Have It! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Strike: Sp. Def ↓ 9Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Sp. Def by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: 7 Stats ↑ 1Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unfortunate Strike 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stacking Strike 9Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Jacq & Farigiraf
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