
Kanto
Janine & Ariados
★★★
/
Poison/Support
Introduction
Janine & Ariados is a 3-star Poison sync pair in Pokémon Masters EX. Janine & Ariados's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Janine & Ariados is D tier, 544th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Stats
- HP637th of 765667
- Attack422nd of 765314
- Defense263rd of 765249
- Sp. Atk599th of 765192
- Sp. Def305th of 765244
- Speed448th of 765353
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 155Lv. 45: 207Lv. 100: 427Lv. 120: 475Lv. 140: 523Lv. 200: 667
- AttackLv. 1: 11Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
- DefenseLv. 1: 12Lv. 30: 37Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 249
- Sp. AtkLv. 1: 9Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 192
- Sp. DefLv. 1: 11Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 164Lv. 140: 184Lv. 200: 244
- SpeedLv. 1: 13Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
Sync pair
Moves
5- Cross Poison
Poison·Physical·Power 38-45·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Venom Drench
Poison·Status·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Attack, Sp. Atk, and Speed by 1 stat rank when the target is poisoned or badly poisoned. Fails when the target is not poisoned or badly poisoned.
- Move Like the Wind!Trainer moveStatus·2 MP·Self
Raises the user's Speed and evasiveness by 2 stat ranks.
- Ninja Spirit Cross PoisonSync move
Poison·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is poisoned or badly poisoned.
Passive skills
1- Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
4848 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Cross Poison: Power +3Cross Poison: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cross Poison: Power +3Cross Poison: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Cross Poison: Power +3Cross Poison: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cross Poison: Power +3Cross Poison: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cross Poison: Power +3Cross Poison: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ninja Spirit Cross Poison: Power +25Ninja Spirit Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ninja Spirit Cross Poison: Power +25Ninja Spirit Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ninja Spirit Cross Poison: Power +25Ninja Spirit Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ninja Spirit Cross Poison: Power +25Ninja Spirit Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cross Poison: Move Gauge Refresh 3Move: Cross Poison Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hostile Environment 3Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Venom Drench: Move Gauge Refresh 2Move: Venom Drench Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Venom Drench: Move Gauge Refresh 4Move: Venom Drench Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Like the Wind!: MP Refresh 2Move: Move Like the Wind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hostile Environment 5Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Cross Poison: Discombobulate 2Move: Cross Poison Has a chance (30%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Move Like the Wind!: Hit and Heal 9Move: Move Like the Wind! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move Like the Wind!: Pep Rally 1Move: Move Like the Wind! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Janine & Ariados
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