
Kanto
Janine & Crobat
★★★★
/
Poison/Tech
Introduction
Janine & Crobat is a 4-star Poison sync pair in Pokémon Masters EX. Janine & Crobat's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Janine & Crobat is D tier, 496th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Stats
- HP541st of 765743
- Attack534th of 765250
- Defense202nd of 765268
- Sp. Atk510th of 765250
- Sp. Def195th of 765272
- Speed119th of 765454
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 167Lv. 45: 230Lv. 100: 483Lv. 120: 535Lv. 140: 587Lv. 200: 743
- AttackLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 14Lv. 30: 42Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
- Sp. AtkLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. DefLv. 1: 18Lv. 30: 46Lv. 45: 73Lv. 100: 172Lv. 120: 192Lv. 140: 212Lv. 200: 272
- SpeedLv. 1: 22Lv. 30: 67Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
Sync pair
Moves
5- Poison Fang
Poison·Physical·Power 34-40·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of leaving the target badly poisoned.
- X Attack AllStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks.
- Venoshock
Poison·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target is poisoned or badly poisoned.
- See Through THIS!Trainer moveStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank.
- Shadow-Slinking Poison BeamSync move
Poison·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Fast-Track 4
Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move.
- S-Move: HP Recovery (M) 1
Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
- Unflappable
Prevents the user from flinching.
Sync grid
4848 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Shadow-Slinking Poison Beam: Power +25Shadow-Slinking Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shadow-Slinking Poison Beam: Power +25Shadow-Slinking Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Fang: Move Gauge Refresh 1Move: Poison Fang Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Poison Fang: Move Gauge Refresh 3Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Venoshock: Move Gauge Refresh 1Move: Venoshock Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Venoshock: Move Gauge Refresh 3Move: Venoshock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- See Through THIS!: Move Gauge Refresh 3Move: See Through THIS! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- See Through THIS!: MP Refresh 3Move: See Through THIS! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Offensive Defense 2Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shifty Squad 2Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Janine & Crobat
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