Jasmine (Holiday 2022) & Ampharos

Johto

Jasmine (Holiday 2022) & Ampharos

★★★★★

/Electric/Tech

Btier

Introduction

Jasmine (Holiday 2022) & Ampharos is a 5-star Electric sync pair in Pokémon Masters EX. Jasmine (Holiday 2022) & Ampharos's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Jasmine (Holiday 2022) & Ampharos is B tier, 158th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Jasmine (Holiday 2022) & Ampharos's banners

All banners
  • 15 December 2025 to 31 December 2025Seasonal Tiered Scout (2025-12)
  • 15 December 2025 to 31 December 2025Super Spotlight Seasonal Scout (2025-12)
  • 13 December 2024 to 31 December 2024Seasonal Tiered Scout (2024-12)
  • 13 December 2024 to 31 December 2024Super Spotlight Seasonal Scout (2024-12)
  • 19 December 2023 to 22 December 2023Super Spotlight Seasonal Scout (2023-12)
  • 19 December 2023 to 22 December 2023Seasonal Tiered Scout (2023-12)
  • 14 December 2022 to 1 January 2023Jasmine Seasonal Scout (2022-12)
  • 14 December 2022 to 1 January 2023Jasmine Seasonal Tiered Scout (2022-12)

Stats

  • HP134th871
  • Attack638th168
  • Defense77th362
  • Sp. Atk551st219
  • Sp. Def81st362
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
  • Sp. DefLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

As Mega Ampharos

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 25Lv. 30: 68Lv. 45: 108Lv. 100: 266Lv. 120: 300Lv. 140: 333Lv. 200: 434
  • Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
  • Sp. DefLv. 1: 25Lv. 30: 68Lv. 45: 108Lv. 100: 266Lv. 120: 300Lv. 140: 333Lv. 200: 434
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerJasmine (Holiday 2022)
PokémonAmpharos
TypeElectric
WeaknessGround
RoleTech, EX role Field (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released14 Dec 2022
6★ EXAvailable since 14 Dec 2022
ThemesElectric, Johto, Gym Leader, Seasonal Outfit

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Super Effective ↑
    Status·2 MP·Ally (one)

    Applies the Supereffective ↑ Next effect to an ally.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Comforting Light!Trainer move
    Status·2 MP·Ally (one)

    Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.

  • Snowy Night's Guide Electric BeamSync move
    Electric·Special·Power 160-192·Opponent (one)

    Become Mega Ampharos until the end of battle.

Passive skills

3
  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

  • Full-Bracing Command 9

    Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.

  • Team Critical Command 9

    Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.

Sync grid

51
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyThunder …Power +43 energyHP+102 energyThunder …Move Gau…7 energyTurbo Ch…lv 210 energyThunder …Power +43 energyThunder …Hostile …10 energyStatic C…lv 910 energyShock Re…lv 18 energyTeam Sho…lv 410 energyHP+102 energySpD+52 energySpe+52 energyThunder …Power +43 energyUnbending5 energyStalwart5 energySuper Ef…MP Refre…7 energyAdrenali…lv 110 energyCatalyst10 energySpe+52 energyDef+52 energySpD+52 energyLithe5 energyThunder …Power +43 energyQuick Cu…7 energyHP+407 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMP Refre…7 energyPotionMaster H…10 energyHP+102 energyDef+52 energySpe+52 energyThunder …Power +43 energyTeam Fie…lv 110 energyTeam Gra…lv 110 energyComforti…MP Refre…7 energyComforti…Mighty F…10 energyComforti…Clever F…10 energySnowy Ni…Power +255 energySnowy Ni…Power +255 energySnowy Ni…Power +30freeSnowy Ni…Power +30freeSnowy Ni…Power +30free

51 tiles, 241 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Snowy Night's Guide Electric Beam: Power +30Snowy Night's Guide Electric Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Snowy Night's Guide Electric Beam: Power +30Snowy Night's Guide Electric Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Snowy Night's Guide Electric Beam: Power +30Snowy Night's Guide Electric Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Snowy Night's Guide Electric Beam: Power +25Snowy Night's Guide Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Snowy Night's Guide Electric Beam: Power +25Snowy Night's Guide Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Comforting Light!: MP Refresh 2Move: Comforting Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Thunder Shock: Hostile Environment 2Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Static Cling 9Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Shout 4Has a chance (50%) of raising the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fierce Entry 1Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Grand Entry 1Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Comforting Light!: Mighty Friend 9Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Comforting Light!: Clever Friend 9Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Jasmine (Holiday 2022) & Ampharos

Art

Jasmine (Holiday 2022) & Ampharos key art

More Electric sync pairs

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