
Paldea
Juliana & Chimecho
★★★★★
/
Psychic/Support
Introduction
Juliana & Chimecho is a 5-star Psychic sync pair in Pokémon Masters EX. Juliana & Chimecho's role is Support. Faction: Paldea.
On the Pokémon Masters EX tier list Juliana & Chimecho is C tier, 271st of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Stats
- HP758th of 765260
- Attack612th of 765176
- Defense758th of 76552
- Sp. Atk600th of 765176
- Sp. Def758th of 76552
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
2- Psybeam
Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- Beautiful Windy Echoes Psychic BeamSync move
Psychic·Special·Power 250-300·Opponent (one)No additional effect.
Sync grid
126126 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- DauntlessSp. Atk cannot be lowered.0 energy · 5 orbs
- Ground GuardReduces damage when the user is attacked by Ground-type moves.0 energy · 5 orbs
- HeadstrongAttack cannot be lowered.0 energy · 5 orbs
- Attack +100 energy · 5 orbs
- HP +200 energy · 5 orbs
- Sp. Atk +100 energy · 5 orbs
- Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Sure CritApplies the Critical Hit Next effect to the user. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sure Crit: MP Refresh 2Move: Sure Crit Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sure Crit: Move: Sync Move Boost ↑4 9Move: Sure Crit Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sure Crit: BOGO 9Move: Sure Crit Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sure Crit: Move: Sync Move Boost ↑4 9Move: Sure Crit Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sure Crit: T-Move: Team Phys & Spec Boost ↑1 9Move: Sure Crit Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Zen HeadbuttHas a chance (20%) of making the target flinch. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Zen Headbutt: Move Gauge Refresh 3Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Attack Trap 9Move: Zen Headbutt Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Power +50Zen Headbutt: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Discombobulate 9Move: Zen Headbutt Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Aggravation 2Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: CharmLowers the target's Attack by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Charm: Move Gauge Refresh 3Move: Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Charm: Charging Infliction 1Move: Charm Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Charm: Mighty Affliction 9Move: Charm Increases the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Charm: Team Body-Bracing Infliction 2Move: Charm Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Charm: Use Status P-Move on Opp: Sp. Atk ↓2 9Move: Charm Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Defensive StudiesRaises the user's Defense and Sp. Def by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: MP Refresh 2Move: Defensive Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Pep Rally 1Move: Defensive Studies Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Move: Team Def ↑ & Sp. Def ↑ 9Move: Defensive Studies Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Durable 9Move: Defensive Studies Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Initial Propulsion 1Move: Defensive Studies Reduces the user's sync move countdown by 1 the first time its move is successful each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Super Effective ↑Applies the Supereffective ↑ Next effect to an ally. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Sync Move Boost ↑2 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 2 ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: 1st T-Move: Sync CD ↓ 1Move: Super Effective ↑ Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: PsychicHas a chance (10%) of lowering the target's Sp. Def by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psychic: On a Roll 9Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psychic: Power +100Psychic: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psychic: Hit: Special Boost ↑1 9Move: Psychic Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psychic: Combo Freebie 9Move: Psychic Applies the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Fake TearsLowers the target's Sp. Def by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fake Tears: Move Gauge Refresh 3Move: Fake Tears Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fake Tears: Charging Infliction 1Move: Fake Tears Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fake Tears: Use Status P-Move: Special Boost ↑1 9Move: Fake Tears Increases the user's Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fake Tears: Team Mind-Bracing Infliction 2Move: Fake Tears Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fake Tears: Use Status P-Move on Opp: Defense ↓2 9Move: Fake Tears Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Sp. Atk StudiesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: MP Refresh 2Move: Sp. Atk Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Ramp Up 1Move: Sp. Atk Studies Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Berserker 3Move: Sp. Atk Studies Raises the user's Attack by 3 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Critical Eye 2Move: Sp. Atk Studies Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Move: Physical Boost ↑2 & Special Boost ↑2 9Move: Sp. Atk Studies Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psybeam: Move Gauge Refresh 3Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Trip Wire 2Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psybeam: Aggravation 9Move: Psybeam Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Psybeam: Ruthless 9Move: Psybeam Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut: Psychic TerrainTurns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Psychic Terrain & Extension 5Turns the field of play's terrain into Psychic Terrain the first time the user's sync move is used each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Beautiful Windy Echoes Psychic Beam: Power +25Beautiful Windy Echoes Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Paldea C (Defensive) Extension 5Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Beautiful Windy Echoes Psychic Beam: Power +25Beautiful Windy Echoes Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Physical & Special Boost 2Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
Juliana & Chimecho
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