Jupiter & Skuntank

Sinnoh

Jupiter & Skuntank

★★★★★

/Poison/Tech

Introduction

Jupiter & Skuntank is a 5-star Poison sync pair in Pokémon Masters EX. Jupiter & Skuntank's role is Tech. Faction: Sinnoh.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Jupiter & Skuntank's banners

All banners
  • 12 September 2026 to 25 October 2026Team Galactic Tiered Scout
  • 12 September 2026 to 25 October 2026Team Galactic Commander Ticket Scout
  • 12 September 2026 to 25 October 2026Team Galactic Variety Scout

Stats

  • HP164th868
  • Attack567th214
  • Defense48th393
  • Sp. Atk510th250
  • Sp. Def48th393
  • Speed369th368

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 176Lv. 45: 251Lv. 100: 548Lv. 120: 612Lv. 140: 676Lv. 200: 868
  • AttackLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • DefenseLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • Sp. AtkLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. DefLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

Sync pair

TrainerJupiter
PokémonSkuntank
TypePoison
WeaknessGround
RoleTech, EX role Field (since 16 Sept 2026)
Base rarity5★
How to getVariety scout
Released16 Sept 2026
6★ EXAvailable since 16 Sept 2026
ThemesPoison, Sinnoh, Villain, Battle Partner

Moves

5
  • Venoshock
    Poison·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target is poisoned or badly poisoned.

  • X Sp. Atk All
    Status·2 MP·Ally (all)

    Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • Aren't You Tough...Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to the user.

  • Stoic Passionate Commander Poison BeamSync move
    Poison·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Wafting Poison Stench

    Turns the field of play's zone into a Poison Zone the first time the user's Pokémon uses a status move each battle. (A Poison Zone powers up Poison-type attacks.) When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.

  • Hit Poisoned Opp: Team HP Recovery 9

    Restores the HP of all allied sync pairs when the user's attack move is successful against a poisoned or badly poisoned opponent.

  • Opp Poisoned: Team S-Moves ↑ 3

    Powers up the sync moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energySpe+52 energyVenoshockPower +43 energySpA+52 energyVenoshockPower +43 energyNatural …7 energyVenoshockPower +43 energyX Sp. At…MP Refre…7 energyHit Pois…lv 910 energyDef+104 energyX Sp. At…All Ramp…10 energyStalwart5 energySpA+52 energySpe+52 energySpD+52 energyQuick Cu…7 energyPsychic …8 energyPoisonou…lv 28 energyPoison Z…lv 310 energyS-Move: …lv 110 energySpe+52 energySpA+52 energyHP+102 energySpD+52 energySpA+52 energyToxicAcc +105 energyAntitoxin5 energyToxicMove Gau…7 energyHit Pois…lv 910 energySpD+104 energyAren't Y…Team Sma…10 energySpA+52 energyDef+52 energyVenoshockPower +43 energyVenoshockPower +43 energyPotent T…lv 28 energyHP+204 energyVenoshockMove Gau…7 energySafety T…10 energy1st S-Mo…lv 110 energyStoic Pa…Power +255 energyStoic Pa…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Venoshock: Power +4Venoshock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Stoic Passionate Commander Poison Beam: Power +25Stoic Passionate Commander Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Stoic Passionate Commander Poison Beam: Power +25Stoic Passionate Commander Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Venoshock: Move Gauge Refresh 3Move: Venoshock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Psychic GuardReduces damage when the user is attacked by Psychic-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit Poisoned Opp: Stat ↓ 9Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Sp. Atk All: All Ramped Up 1Move: X Sp. Atk All Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Poison Zone Extension 3Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Poisoned Opp: MG ↑ 9Charges the user's move gauge by 1 when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Aren't You Tough...: Team Smart Command 9Move: Aren't You Tough... Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Jupiter & Skuntank

Art

Jupiter & Skuntank key art

More Poison sync pairs

All sync pairs