Kabu (Academy) & Camerupt

Galar

Kabu (Academy) & Camerupt

★★★★★

/Ground

Atier

Introduction

Kabu (Academy) & Camerupt is a 5-star Ground sync pair in Pokémon Masters EX. Faction: Galar.

On the Pokémon Masters EX tier list Kabu (Academy) & Camerupt is A tier, 105th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Kabu (Academy) & Camerupt's banners

All banners
  • 14 November 2025 to 2 December 2025Kabu Costume Tiered Scout
  • 14 November 2025 to 2 December 2025Kabu Costume Scout

Stats

  • HP339th825
  • Attack22nd592
  • Defense599th169
  • Sp. Atk381st320
  • Sp. Def544th195
  • Speed404th366

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • DefenseLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
  • Sp. AtkLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
  • Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
  • SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366

As Camerupt

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • DefenseLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
  • Sp. AtkLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
  • Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
  • SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366

Sync pair

TrainerKabu (Academy)
PokémonCamerupt
TypeGround
WeaknessWater
Role, EX role Field (since 14 Nov 2025)
Base rarity5★
How to getMaster Fair scout
Released14 Nov 2025
6★ EXAvailable since 14 Nov 2025
ThemesGround, Galar, Gym Leader, Special Costume

Moves

5
  • High Horsepower
    Ground·Physical·Power 106-127·Accuracy 95·3 gauge·Opponent (one)

    No additional effect.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • Driven High Horsepower
    Ground·Physical·Power 400-480·2 gauge·2 MP·Opponent (one)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user's Sync Move ↑ Next effect by 2 ranks.

  • This Match Is Decided!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Teaching Tenacity Ground ImpactSync move
    Ground·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Ideal Weather for Training

    The power of the user's move is doubled when the weather is sunny. Turns the field of play's zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)

  • Veteran Trainer's Ingenuity

    Restores 1 MP of the user's buddy move the first time its sync move is used each battle. Restores 1 MP of the user's buddy move after using its max move.

  • Hot Hoenn Sun

    Powers up the user's sync move and max move when the weather is sunny. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores 2 MP for the status moves of the user's Pokémon after using the user's max move.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyAntifree…5 energyDef+52 energyHigh Hor…Power +33 energyHigh Hor…Power +33 energyHigh Hor…Power +33 energyHigh Hor…Acc +53 energyGround Z…lv 18 energyAlly Set…lv 910 energyGround Z…lv 310 energySpD+52 energyAtk+52 energyHeadstro…5 energyHP+102 energyHigh Hor…Power +33 energyHigh Hor…Power +33 energyHigh Hor…Attack T…8 energyHigh Hor…Move Gau…7 energyThis Mat…MP Refre…7 energyThis Mat…Berserke…10 energyHaymaker10 energySpD+52 energySpe+52 energyDef+52 energyDriven H…Power +43 energySunny DayMP Refre…7 energyDriven H…Power +43 energySpeeding…lv 29 energyMax QuakePower +1008 energyDrought …lv 310 energySpe+52 energyHP+102 energyDriven H…Power +43 energyDriven H…Power +43 energyDriven H…Power +43 energyDriven H…Move Gau…7 energyAtk+104 energyDefense …lv 910 energyCharging…lv 310 energyTeaching…Power +255 energyTeaching…Power +255 energy

48 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • High Horsepower: Accuracy +5High Horsepower: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Driven High Horsepower: Power +4Driven High Horsepower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Driven High Horsepower: Power +4Driven High Horsepower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Driven High Horsepower: Power +4Driven High Horsepower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Driven High Horsepower: Power +4Driven High Horsepower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Driven High Horsepower: Power +4Driven High Horsepower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Teaching Tenacity Ground Impact: Power +25Teaching Tenacity Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Teaching Tenacity Ground Impact: Power +25Teaching Tenacity Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • High Horsepower: Move Gauge Refresh 3Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • This Match Is Decided!: MP Refresh 2Move: This Match Is Decided! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sunny Day: MP Refresh 2Move: Sunny Day Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Driven High Horsepower: Move Gauge Refresh 3Move: Driven High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ground Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • High Horsepower: Attack Trap 4Move: High Horsepower Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Quake: Power +100Max Quake: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ground Zone Extension 3Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • This Match Is Decided!: Berserker 2Move: This Match Is Decided! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Kabu (Academy) & Camerupt

Art

Kabu (Academy) & Camerupt key art

More Ground sync pairs

All sync pairs