
Galar
Klara & Slowbro
★★★★★
/
Poison/Support
Introduction
Klara & Slowbro is a 5-star Poison sync pair in Pokémon Masters EX. Klara & Slowbro's role is Support. Faction: Galar.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Klara & Slowbro's banners
All banners- 1 April 2026 to 7 May 2026Gym Battle Celebration
- 8 November 2025 to 26 November 2025Miriam EX Fair
- 12 July 2024 to 7 August 2024Klara Poké Fair Scout
Stats
- HP232nd of 765841
- Attack40th of 765556
- Defense282nd of 765245
- Sp. Atk50th of 765556
- Sp. Def450th of 765211
- Speed404th of 765366
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366
As Slowbro (Galarian Form)
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366
As Slowbro
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366
Sync pair
Moves
5- Sludge Bomb
Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Poison Jab
Poison·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Poisonous Shell Side Arm
Poison·Special·Power 240-288·2 gauge·Opponent (one)Activation Condition: When the user's Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased. Deactivation Condition: When the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased. This move's category changes to Physical when the user's Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move's category changes to Special when the user's Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move's corresponding max move will not change from Special. Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move's category is Physical: Lowers the target's Attack and Defense by 2 stat ranks. Restores the user's HP. In addition, grants the following two effects when this move's category is Special: Lowers the target's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.
- I'm Gettin' Better!Trainer moveStatus·1 MP·Self
Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Colorful, Caring, and Charismatic Poison BeamSync move
Poison·Special·Power 200-240·Opponent (one)The more the user's Sp. Atk is raised, the greater the power of this attack.
- Poisonous Shell Side ArmAs Slowbro (Galarian Form)
Poison·Physical·Power 240-288·2 gauge·Opponent (one)Activation Condition: When the user's Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased. Deactivation Condition: When the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased. This move's category changes to Physical when the user's Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move's category changes to Special when the user's Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move's corresponding max move will not change from Special. Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move's category is Physical: Lowers the target's Attack and Defense by 2 stat ranks. Restores the user's HP. In addition, grants the following two effects when this move's category is Special: Lowers the target's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.
Passive skills
3- Full-Course Feast of Venom
Increases the user's Physical Moves ↑ Next effect by 1 rank when it successfully attacks with move. Increases the user's Special Moves ↑ Next effect by 1 rank when it successfully attacks with move.
- Physical Max Move: Physical Boost 3
Increases the user's Physical Moves ↑ Next effect by 3 ranks after using its physical max move.
- Special Max Move: Special Boost 3
Increases the user's Special Moves ↑ Next effect by 3 ranks after using its special max move.
Sync grid
5454 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Jab: Power +4Poison Jab: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +4Poison Jab: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +4Poison Jab: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sludge Bomb: Power +4Sludge Bomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sludge Bomb: Power +4Sludge Bomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +4Sludge Bomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Jab: Power +4Poison Jab: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +4Poison Jab: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +4Sludge Bomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +4Sludge Bomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Colorful, Caring, and Charismatic Poison Beam: Power +25Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Colorful, Caring, and Charismatic Poison Beam: Power +25Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Debut: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Debut: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Jab: Move Gauge Refresh 3Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Max Move: Allied Field MG →Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I'm Gettin' Better!: MP Refresh 2Move: I'm Gettin' Better! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- MAX Damage GuardApplies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Discombobulate 9Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Toxic Power 5Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opp Poisoned: Max Moves ↑ 3Powers up the user's max move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Klara & Slowbro
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