
Kanto
Koga & Crobat
★★★★
/
Poison/Support
Introduction
Koga & Crobat is a 4-star Poison sync pair in Pokémon Masters EX. Koga & Crobat's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Koga & Crobat is D tier, 514th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Stats
- HP630th of 765670
- Attack292nd of 765411
- Defense452nd of 765209
- Sp. Atk277th of 765411
- Sp. Def220th of 765262
- Speed20th of 765549
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 70Lv. 30: 150Lv. 45: 202Lv. 100: 422Lv. 120: 474Lv. 140: 526Lv. 200: 670
- AttackLv. 1: 7Lv. 30: 61Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
- DefenseLv. 1: 7Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 7Lv. 30: 61Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
- Sp. DefLv. 1: 8Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- SpeedLv. 1: 12Lv. 30: 84Lv. 45: 132Lv. 100: 341Lv. 120: 385Lv. 140: 429Lv. 200: 549
Sync pair
Moves
5- Poison Fang
Poison·Physical·Power 34-40·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of leaving the target badly poisoned.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Venoshock
Poison·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target is poisoned or badly poisoned.
- Move Like a Shadow!Trainer moveStatus·2 MP·Self
Raises the user's evasiveness by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Modern Ninja Sludge BombSync move
Poison·Special·Power 200-240·Opponent (one)This attack's power increases when the target is poisoned or badly poisoned.
Passive skills
1- Haste
Speed cannot be lowered.
Sync grid
4848 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venoshock: Power +2Venoshock: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Modern Ninja Sludge Bomb: Power +25Modern Ninja Sludge Bomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Modern Ninja Sludge Bomb: Power +25Modern Ninja Sludge Bomb: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Fang: Move Gauge Refresh 3Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Venoshock: Move Gauge Refresh 3Move: Venoshock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Move Like a Shadow!: MP Refresh 3Move: Move Like a Shadow! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Outmuscle 4Has a chance (50%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Outsmart 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Venoshock: Mind Games 9Move: Venoshock Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Speed: Slippery Sidekicks 1Move: X Speed Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Toxic Power 2Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Koga & Crobat
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