Kris & Jolteon

Johto

Kris & Jolteon

★★★★★

/Electric/Support

Btier

Introduction

Kris & Jolteon is a 5-star Electric sync pair in Pokémon Masters EX. Kris & Jolteon's role is Support. Faction: Johto.

On the Pokémon Masters EX tier list Kris & Jolteon is B tier, 218th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Kris & Jolteon's banners

All banners
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout B (2025-11)
  • 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout B
  • 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)
  • 21 November 2023 to 8 December 2023Eevee Day Celebration Tiered Scout
  • 21 November 2022 to 5 December 2022Eevee Day Celebration!

Stats

  • HP424th805
  • Attack363rd352
  • Defense325th227
  • Sp. Atk101st510
  • Sp. Def327th227
  • Speed32nd523

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 88Lv. 30: 161Lv. 45: 230Lv. 100: 505Lv. 120: 565Lv. 140: 625Lv. 200: 805
  • AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • Sp. AtkLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • SpeedLv. 1: 25Lv. 30: 77Lv. 45: 125Lv. 100: 323Lv. 120: 363Lv. 140: 403Lv. 200: 523

Sync pair

TrainerKris
PokémonJolteon
TypeElectric
WeaknessGround
RoleSupport, EX role Tech (since 21 Nov 2025)
Base rarity5★
How to getVariety scout
6★ EXAvailable since 21 Nov 2022
ThemesElectric, Johto, Main Character, Pigtails

Moves

5
  • Thunder Shock
    Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Thunder Wave
    Electric·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target paralyzed.

  • Discharge
    Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)

    Has a chance (30%) of leaving the target paralyzed.

  • Reviewed and Ready!Trainer move
    Status·2 MP·Ally (all)

    Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Jolt of Genius Electric BeamSync move
    Electric·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is paralyzed.

Passive skills

3
  • Power Plant

    Turns the field of play's terrain into Electric Terrain after using the user's sync move.

  • Team Electric Current

    Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.

  • Snaring Strike 9

    Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpD+52 energySpe+52 energyDef+52 energyDischargePower +33 energyDischargeMove Gau…7 energyDischargePower +33 energyDischargePower +33 energyDisencha…lv 910 energySpA+104 energyRejuvena…lv 68 energySpD+52 energyThunder …Power +43 energyThunder …Move Gau…7 energyThunder …Power +43 energyThunder …Power +43 energySync Cure7 energyTeam Eva…lv 210 energyAdrenali…lv 110 energyS-Move: …lv 110 energySpD+52 energyThunder …Power +43 energyThunder …Move Gau…7 energyLithe5 energyThunder …Acc +105 energyParalysi…lv 58 energyStatic S…lv 510 energyDef+104 energyBrainpow…10 energySpe+52 energySpA+52 energyHP+102 energySpe+52 energyDischargePower +33 energyDischargePower +33 energyReviewed…MP Refre…7 energyShock Re…lv 18 energyPower In…lv 58 energyTurbo Ch…lv 28 energySync Ind…lv 510 energyJolt of …Power +255 energyJolt of …Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Jolt of Genius Electric Beam: Power +25Jolt of Genius Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Jolt of Genius Electric Beam: Power +25Jolt of Genius Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder Wave: Move Gauge Refresh 2Move: Thunder Wave Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Reviewed and Ready!: MP Refresh 2Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Power Induction 5Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Disenchanting Strike 9Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Evasive Rush 2Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Induction 5Powers up the user's sync move when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Kris & Jolteon

Art

Kris & Jolteon key art

More Electric sync pairs

All sync pairs