Lear & Hoopa

Pasio

Lear & Hoopa

★★★★★

/Psychic/Support

Atier

Introduction

Lear & Hoopa is a 5-star Psychic sync pair in Pokémon Masters EX. Lear & Hoopa's role is Support. Faction: Pasio.

On the Pokémon Masters EX tier list Lear & Hoopa is A tier, 121st of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Lear & Hoopa's banners

All banners
  • 17 September 2024 to 1 October 2024Lear Poké Fair Scout
  • 30 July 2021 to 13 August 2021Triple Feature Poké Fair Scout (2021-07)

Stats

  • HP571st719
  • Attack443rd296
  • Defense624th166
  • Sp. Atk11th617
  • Sp. Def271st247
  • Speed369th368

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 157Lv. 45: 217Lv. 100: 459Lv. 120: 511Lv. 140: 563Lv. 200: 719
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
  • Sp. AtkLv. 1: 29Lv. 30: 89Lv. 45: 146Lv. 100: 377Lv. 120: 425Lv. 140: 473Lv. 200: 617
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

Sync pair

TrainerLear
PokémonHoopa (Hoopa Confined) (Hoopa Confined)
TypePsychic
WeaknessDark
RoleSupport, EX role Strike (since 19 Sept 2024)
Base rarity5★
How to getPoké Fair scout
Released30 Jul 2021
6★ EXAvailable since 30 Jul 2021
ThemesPsychic, Rival, Sunglasses, Pasio

Moves

5
  • Snatch
    Dark·Status·2 gauge·2 MP·Opponent (one)

    Returns the target's raised stats to normal, then raises the user's same stats by the same amount.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Hyperspace Hole
    Psychic·Special·Power 144-172·4 gauge·Opponent (one)

    Never misses.

  • Follow My Lead!Trainer move
    Status·1 MP·Ally: Field

    Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

  • Singularity Hyperspace HoleSync move
    Psychic·Special·Power 200-240·Opponent (one)

    This attack's power increases when none of the target's stats are raised.

Passive skills

3
  • Head Start 2

    Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.

  • Propulsion 1

    Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.

  • Adrenaline 2

    Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energySpe+52 energySpA+52 energySnatchMove Gau…5 energySpD+52 energySpD+104 energySnatchMP Refre…5 energySingular…Power +255 energySnatchCatalyti…7 energyRejuvena…lv 610 energySpe+52 energySpA+52 energyFollow M…Move Gau…5 energySoften Uplv 18 energyHP+102 energyFollow M…MP Refre…7 energyFast-Tra…lv 28 energyX Sp. AtkRamp Up 110 energyRising T…10 energySpD+52 energyDef+52 energyHyperspa…Move Gau…5 energyHyperspa…Power +23 energyHyperspa…Power +23 energyHyperspa…Move Gau…5 energyHyperspa…Superdup…7 energyHyperspa…Power +23 energyHyperspa…Furious …8 energySpA+52 energyDef+52 energyHP+102 energyHyperspa…Power +23 energyHyperspa…Power +23 energyX Sp. AtkMP Refre…7 energyHyperspa…Power +23 energySnatchMove Gau…5 energySpe+207 energySingular…Power +255 energySnatchMP Refre…5 energySingular…Power +255 energySingular…Power +255 energyDauntless5 energySnatchMove9 energyUnbuffed…lv 910 energyAntitoxin5 energyUnfortui…lv 99 energyS-Move: …lv 110 energy

54 tiles, 240 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Snatch: Move Gauge Refresh 5Move: Snatch Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Follow My Lead!: Move Gauge Refresh 4Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Hyperspace Hole: Move Gauge Refresh 3Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Hyperspace Hole: Move Gauge Refresh 3Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Snatch: Move Gauge Refresh 5Move: Snatch Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Snatch: Catalytic Cure 4Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Follow My Lead!: MP Refresh 2Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyperspace Hole: Superduper Effective 1Move: Hyperspace Hole Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hyperspace Hole: Furious BrainMove: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Snatch: Move: No Stat ↑ on Field 9Move: Snatch Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
  • Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Sp. Atk: Ramp Up 1Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Freebie 9Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • S-Move: 7 Stats ↑ 1Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Lear & Hoopa

Art

Lear & Hoopa key art

More Psychic sync pairs

All sync pairs