
Pasio
Lear & Hoopa
★★★★★
/
Psychic/Support
Introduction
Lear & Hoopa is a 5-star Psychic sync pair in Pokémon Masters EX. Lear & Hoopa's role is Support. Faction: Pasio.
On the Pokémon Masters EX tier list Lear & Hoopa is A tier, 121st of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Lear & Hoopa's banners
All banners- 17 September 2024 to 1 October 2024Lear Poké Fair Scout
- 30 July 2021 to 13 August 2021Triple Feature Poké Fair Scout (2021-07)
Stats
- HP571st of 765719
- Attack443rd of 765296
- Defense624th of 765166
- Sp. Atk11th of 765617
- Sp. Def271st of 765247
- Speed369th of 765368
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 157Lv. 45: 217Lv. 100: 459Lv. 120: 511Lv. 140: 563Lv. 200: 719
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
- Sp. AtkLv. 1: 29Lv. 30: 89Lv. 45: 146Lv. 100: 377Lv. 120: 425Lv. 140: 473Lv. 200: 617
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
Sync pair
Moves
5- Snatch
Dark·Status·2 gauge·2 MP·Opponent (one)Returns the target's raised stats to normal, then raises the user's same stats by the same amount.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Hyperspace Hole
Psychic·Special·Power 144-172·4 gauge·Opponent (one)Never misses.
- Follow My Lead!Trainer moveStatus·1 MP·Ally: Field
Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Singularity Hyperspace HoleSync move
Psychic·Special·Power 200-240·Opponent (one)This attack's power increases when none of the target's stats are raised.
Passive skills
3- Head Start 2
Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.
- Propulsion 1
Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
- Adrenaline 2
Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
Sync grid
5454 tiles, 240 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyperspace Hole: Power +2Hyperspace Hole: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snatch: Move Gauge Refresh 5Move: Snatch Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Follow My Lead!: Move Gauge Refresh 4Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hyperspace Hole: Move Gauge Refresh 3Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hyperspace Hole: Move Gauge Refresh 3Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snatch: Move Gauge Refresh 5Move: Snatch Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Singularity Hyperspace Hole: Power +25Singularity Hyperspace Hole: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snatch: Catalytic Cure 4Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Follow My Lead!: MP Refresh 2Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hyperspace Hole: Superduper Effective 1Move: Hyperspace Hole Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hyperspace Hole: Furious BrainMove: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Snatch: Move: No Stat ↑ on Field 9Move: Snatch Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Sp. Atk: Ramp Up 1Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unbuffed Foe Freebie 9Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- S-Move: 7 Stats ↑ 1Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Lear & Hoopa
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