
Galar
Leon & Seismitoad
★★★★
/
Ground/Tech
Introduction
Leon & Seismitoad is a 4-star Ground sync pair in Pokémon Masters EX. Leon & Seismitoad's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Leon & Seismitoad is C tier, 354th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Stats
- HP461st of 765777
- Attack549th of 765224
- Defense173rd of 765298
- Sp. Atk575th of 765204
- Sp. Def178th of 765298
- Speed518th of 765335
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 167Lv. 45: 233Lv. 100: 497Lv. 120: 553Lv. 140: 609Lv. 200: 777
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
- Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
- SpeedLv. 1: 10Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 223Lv. 140: 251Lv. 200: 335
Sync pair
Moves
5- Acid
Poison·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Bulldoze
Ground·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- So Excited!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Enjoying the Hype of the Crowd Ground ImpactSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Toxic Chance 2
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
- Overwhelm 9
Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync grid
4848 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Enjoying the Hype of the Crowd Ground Impact: Power +25Enjoying the Hype of the Crowd Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Enjoying the Hype of the Crowd Ground Impact: Power +25Enjoying the Hype of the Crowd Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Acid: Move Gauge Refresh 3Move: Acid Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- So Excited!: Catalytic Kick 9Move: So Excited! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- So Excited!: MP Refresh 2Move: So Excited! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bulldoze: Move Gauge Refresh 3Move: Bulldoze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Acid: On a Roll 9Move: Acid Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Underhanded Heal 9Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dire Hit All +: Shielded 1Move: Dire Hit All + Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dire Hit All +: Barricade Buddies 1Move: Dire Hit All + Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Leon & Seismitoad
Art















