Liza & Lunatone

Hoenn

Liza & Lunatone

★★★

/Psychic/Tech

Dtier

Introduction

Liza & Lunatone is a 3-star Psychic sync pair in Pokémon Masters EX. Liza & Lunatone's role is Tech. Faction: Hoenn.

On the Pokémon Masters EX tier list Liza & Lunatone is D tier, 560th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Stats

  • HP42nd915
  • Attack655th167
  • Defense586th171
  • Sp. Atk536th224
  • Sp. Def334th226
  • Speed683rd206

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 112Lv. 30: 197Lv. 45: 272Lv. 100: 575Lv. 120: 643Lv. 140: 711Lv. 200: 915
  • AttackLv. 1: 8Lv. 30: 26Lv. 45: 41Lv. 100: 107Lv. 120: 119Lv. 140: 131Lv. 200: 167
  • DefenseLv. 1: 12Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206

Sync pair

TrainerLiza
PokémonLunatone
TypePsychic
WeaknessBug
RoleTech
Base rarity3★
How to getRegular scout pool
Released28 Aug 2025
ThemesPsychic, Hoenn, Gym Leader, Supernatural

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • X Sp. Def All
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Of One Mind!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.

  • Psychic
    Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Psychic of DualitySync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Power Chain 3

    Powers up the user's moves when a unity bonus is in effect.

  • Dauntless

    Sp. Atk cannot be lowered.

  • Stalwart

    Sp. Def cannot be lowered.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energyHP+102 energyConfusionPower +43 energyConfusionPower +43 energyConfusionPower +43 energyConfusionMove Gau…7 energyS-Move: …lv 110 energyHealthy …9 energyConfusionAggravat…9 energyHP+102 energySand She…5 energySpe+52 energyPsychicPower +33 energySpA+52 energyPsychicPower +33 energyNatural …8 energyDef+3010 energyOf One M…MP Refre…7 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyPsychicPower +33 energyPsychicPower +33 energyPsychicPower +33 energyPsychicMove Gau…7 energyFurious …10 energySpD+207 energyPsychicOn a Rol…9 energySpe+52 energyHP+102 energyClearhea…5 energyConfusionPower +43 energyConfusionPower +43 energyDef+52 energyQuick Cu…8 energyX Sp. De…MP Refre…7 energyGround G…10 energyPsychic …Power +255 energyPsychic …Power +255 energy

48 tiles, 196 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Psychic of Duality: Power +25Psychic of Duality: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Psychic of Duality: Power +25Psychic of Duality: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Of One Mind!: MP Refresh 2Move: Of One Mind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Confusion: Aggravation 2Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Liza & Lunatone

Art

Liza & Lunatone key art

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All sync pairs