
Sinnoh
Looker & Croagunk
★★★★★
/
Poison
Introduction
Looker & Croagunk is a 5-star Poison sync pair in Pokémon Masters EX. Faction: Sinnoh.
On the Pokémon Masters EX tier list Looker & Croagunk is D tier, 483rd of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Looker & Croagunk's banners
All banners- 3 August 2022 to 28 August 2022Looker Spotlight Scout
Stats
- HP518th of 765754
- Attack165th of 765490
- Defense557th of 765189
- Sp. Atk154th of 765490
- Sp. Def567th of 765189
- Speed570th of 765312
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
- AttackLv. 1: 9Lv. 30: 58Lv. 45: 103Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 6Lv. 30: 25Lv. 45: 43Lv. 100: 109Lv. 120: 125Lv. 140: 141Lv. 200: 189
- Sp. AtkLv. 1: 9Lv. 30: 58Lv. 45: 103Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- Sp. DefLv. 1: 6Lv. 30: 25Lv. 45: 43Lv. 100: 109Lv. 120: 125Lv. 140: 141Lv. 200: 189
- SpeedLv. 1: 8Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312
Sync pair
Moves
5- Poison Sting
Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Poison Jab
Poison·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- On the Case!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.
- Hard-Boiled Poison JabSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Refreshing Water Guard
Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.
- Superduper Effective 9
Powers up moves that are super effective.
- Toxic Chance 2
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
Sync grid
4848 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Jab: Power +2Poison Jab: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +2Poison Jab: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +2Poison Jab: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +2Poison Jab: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Jab: Power +2Poison Jab: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hard-Boiled Poison Jab: Power +25Hard-Boiled Poison Jab: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hard-Boiled Poison Jab: Power +25Hard-Boiled Poison Jab: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Jab: Move Gauge Refresh 3Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Sting: Move Gauge Refresh 3Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Case!: MP Refresh 2Move: On the Case! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Racing Rain 1Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Fast-Track 4Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toxic Power 2Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rain Gear 1Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Water GuardReduces damage when the user is attacked by Water-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On the Case!: Berserker 2Move: On the Case! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Looker & Croagunk
Art
















