Lt. Surge & Raichu

Kanto

Lt. Surge & Raichu

★★★★

/Electric/Tech

Dtier

Introduction

Lt. Surge & Raichu is a 4-star Electric sync pair in Pokémon Masters EX. Lt. Surge & Raichu's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Lt. Surge & Raichu is D tier, 505th of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP582nd710
  • Attack423rd313
  • Defense163rd300
  • Sp. Atk549th221
  • Sp. Def220th262
  • Speed137th445

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 85Lv. 30: 148Lv. 45: 208Lv. 100: 450Lv. 120: 502Lv. 140: 554Lv. 200: 710
  • AttackLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
  • DefenseLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
  • Sp. AtkLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
  • Sp. DefLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • SpeedLv. 1: 18Lv. 30: 61Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445

Sync pair

TrainerLt. Surge
PokémonRaichu
TypeElectric
WeaknessGround
RoleTech
Base rarity4★
How to getStory
ThemesElectric, Kanto, Gym Leader, Sunglasses

Moves

5
  • Thunder Wave
    Electric·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target paralyzed.

  • X Attack All
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks.

  • Thunder Punch
    Electric·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • Ten-hut!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Zap-tastic Electric BeamSync move
    Electric·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

2
  • Posthaste 4

    Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move.

  • Lithe

    Prevents the user from getting paralyzed.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyThunder …Power +23 energyAtk+52 energyThunder …Power +23 energyThunder …Move Gau…5 energyThunder …Fast-Tra…6 energyThunder …Power +23 energyThunder …Move Gau…6 energyFirst Aidlv 410 energyToughen …lv 19 energyEndurance8 energySpe+52 energyHP+102 energySpD+52 energyDef+52 energyDef+104 energyStalwart8 energyX Attack…Move Gau…6 energyX Attack…MP Refre…7 energyUnbending8 energyDef+52 energyThunder …Power +23 energyAtk+52 energyThunder …Power +23 energyThunder …Acc +104 energySpe+104 energyThunder …Power +23 energyThunder …Move Gau…6 energySync Cure8 energyTighten …lv 19 energyTeam Fas…lv 410 energySpe+52 energyDef+52 energyHP+102 energySpD+52 energyQuick Cu…8 energySpD+104 energyTen-hut!Move Gau…6 energyS-Move: …lv 110 energyTen-hut!MP Refre…7 energyZap-tast…Power +255 energyZap-tast…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +2Thunder Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Punch: Move Gauge Refresh 1Move: Thunder Punch Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Zap-tastic Electric Beam: Power +25Zap-tastic Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Zap-tastic Electric Beam: Power +25Zap-tastic Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Punch: Fast-Track 3Move: Thunder Punch Has a chance (40%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Thunder Punch: Move Gauge Refresh 3Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Ten-hut!: Move Gauge Refresh 3Move: Ten-hut! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • X Attack All: MP Refresh 3Move: X Attack All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Ten-hut!: MP Refresh 3Move: Ten-hut! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fast-Track 4Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lt. Surge & Raichu

Art

Lt. Surge & Raichu key art

More Electric sync pairs

All sync pairs