Lucas & Torterra

Sinnoh

Lucas & Torterra

★★★★★

/Ground/Field

Btier

Introduction

Lucas & Torterra is a 5-star Ground sync pair in Pokémon Masters EX. Lucas & Torterra's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Lucas & Torterra is B tier, 144th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Stats

  • HP195th857
  • Attack22nd592
  • Defense282nd245
  • Sp. Atk467th260
  • Sp. Def404th221
  • Speed598th298

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 179Lv. 45: 251Lv. 100: 537Lv. 120: 601Lv. 140: 665Lv. 200: 857
  • AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
  • SpeedLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298

Sync pair

TrainerLucas
PokémonTorterra
TypeGround
WeaknessIce
RoleField, EX role Sprint (since 1 Jan 2025)
Base rarity5★
How to getUltimate scout
Released1 Jan 2025
6★ EXAvailable since 1 Jan 2025
ThemesGround, Sinnoh, Main Character, Scarf

Moves

5
  • Earthquake
    Ground·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)

    No additional effect.

  • Ground Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)

  • Ground-Splitting Headlong Rush
    Ground·Physical·Power 400-480·4 gauge·2 MP·Opponent (one)

    Activation Condition: When the field of play's zone turns into a Ground Zone. Deactivation Condition: When the field of play's zone is no longer a Ground Zone. Never misses. Lowers the target's Defense by 4 stat ranks. Applies the Supereffective ↑ Next effect to the user.

  • Help Me Out!Trainer move
    Status·1 MP·Ally (one)

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Unshakable Determination Ground ImpactSync move
    Ground·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Large Body of Scenery

    Reduces the user's sync move countdown by 1 when it uses move. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it uses move.

  • Unparalleled Power

    Powers up the user's move. Lowers the target's Attack by 1 stat rank when the user's move is successful.

  • Ground Zone Hit: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energyEarthqua…Power +33 energyEarthqua…Power +33 energyEarthqua…Power +33 energyEarthqua…Move Gau…7 energyGobsmacklv 47 energyFierce E…lv 210 energyEarthqua…Sharpene…10 energySpe+52 energyDef+52 energySpD+52 energyHP+102 energyGround-S…Power +23 energyGround-S…Power +23 energyGround-S…Power +23 energyGround-S…Move Gau…7 energySync Reg…7 energyVigilance10 energyHead Sta…lv 110 energySpe+52 energyLithe5 energySpD+52 energyGround-S…Power +23 energyGround-S…Power +23 energyAtk+52 energySpD+104 energyQuick Cu…7 energyHelp Me …MP Refre…7 energySoften Uplv 110 energyGround Z…lv 910 energyDef+52 energySpD+52 energyEarthqua…Power +33 energyEarthqua…Power +33 energySpe+104 energyGround Z…lv 29 energyGround Z…lv 18 energySatisfie…lv 910 energyGround Z…lv 310 energyUnshakab…Power +255 energyUnshakab…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ground-Splitting Headlong Rush: Power +2Ground-Splitting Headlong Rush: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ground-Splitting Headlong Rush: Power +2Ground-Splitting Headlong Rush: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ground-Splitting Headlong Rush: Power +2Ground-Splitting Headlong Rush: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ground-Splitting Headlong Rush: Power +2Ground-Splitting Headlong Rush: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ground-Splitting Headlong Rush: Power +2Ground-Splitting Headlong Rush: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Unshakable Determination Ground Impact: Power +25Unshakable Determination Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Unshakable Determination Ground Impact: Power +25Unshakable Determination Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Earthquake: Move Gauge Refresh 3Move: Earthquake Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ground-Splitting Headlong Rush: Move Gauge Refresh 3Move: Ground-Splitting Headlong Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Help Me Out!: MP Refresh 2Move: Help Me Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ground Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ground Zone: MG → 2Quickly charges the move gauge when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Earthquake: Sharpened Body 5Move: Earthquake Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ground Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ground Zone Extension 3Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lucas & Torterra

Art

Lucas & Torterra key art

More Ground sync pairs

All sync pairs