
Hoenn
Lucy & Seviper
★★★★
/
Poison/Support
Introduction
Lucy & Seviper is a 4-star Poison sync pair in Pokémon Masters EX. Lucy & Seviper's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Lucy & Seviper is D tier, 590th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Lucy & Seviper's banners
All banners- 10 July 2020 to 24 July 2020Plumeria and Lucy Spotlight Scout
Stats
- HP616th of 765686
- Attack401st of 765317
- Defense340th of 765224
- Sp. Atk385th of 765317
- Sp. Def352nd of 765224
- Speed516th of 765339
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 155Lv. 45: 215Lv. 100: 446Lv. 120: 494Lv. 140: 542Lv. 200: 686
- AttackLv. 1: 13Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 13Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 11Lv. 30: 45Lv. 45: 78Lv. 100: 199Lv. 120: 227Lv. 140: 255Lv. 200: 339
Sync pair
Moves
5- Poison Fang
Poison·Physical·Power 34-40·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of leaving the target badly poisoned.
- Wrap
Normal·Physical·Power 39-46·Accuracy 90·2 gauge·Opponent (one)Leaves the target trapped.
- I Dare You...Trainer moveStatus·2 MP·Self
Removes all status conditions from the user. Raises the user's Defense and Sp. Def by 1 stat rank. Applies the Gradual Healing effect to the user.
- Sludge Bomb
Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Pike Queen Poison FangSync move
Poison·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is poisoned or badly poisoned.
Passive skills
3- Unhindered
When the user attacks, ignores damage-reducing effects on the target's field of play.
- Toxic Power 3
Powers up the user's moves when the target is poisoned or badly poisoned.
- Stationary Target 3
Powers up the user's moves when the target is trapped.
Sync grid
4848 tiles, 191 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wrap: Accuracy +5Wrap: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wrap: Accuracy +5Wrap: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Pike Queen Poison Fang: Power +25Pike Queen Poison Fang: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pike Queen Poison Fang: Power +25Pike Queen Poison Fang: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Fang: Move Gauge Refresh 3Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Wrap: Move Gauge Refresh 3Move: Wrap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Dare You...: MP Refresh 2Move: I Dare You... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Acumen 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Stoic 4Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lucy & Seviper
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