
Alola
Lusamine (Sygna Suit) & Necrozma
★★★★★
/
Psychic/Strike (Special)
Introduction
Lusamine (Sygna Suit) & Necrozma is a 5-star Psychic sync pair in Pokémon Masters EX. Lusamine (Sygna Suit) & Necrozma's role is Strike (Special). Faction: Alola.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Lusamine (Sygna Suit) & Necrozma's banners
All banners- 25 May 2026 to 26 May 2026Triple Feature Master Fair (2026-05)
- 26 April 2024 to 28 August 2025Paid-Gem
- 23 February 2024 to 25 March 2024Sygna Suit Lusamine Master Fair Scout (2024-02)
- 30 November 2021 to 29 December 2021Sygna Suit Lusamine Master Fair Scout
Stats
- HP20th of 765958
- Attack349th of 765362
- Defense624th of 765166
- Sp. Atk280th of 765408
- Sp. Def626th of 765166
- Speed178th of 765442
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 187Lv. 45: 268Lv. 100: 598Lv. 120: 670Lv. 140: 742Lv. 200: 958
- AttackLv. 1: 6Lv. 30: 43Lv. 45: 79Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- DefenseLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
- SpeedLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
As Necrozma (Ultra Necrozma)
- HPLv. 1: 100Lv. 30: 187Lv. 45: 268Lv. 100: 598Lv. 120: 670Lv. 140: 742Lv. 200: 958
- AttackLv. 1: 7Lv. 30: 51Lv. 45: 94Lv. 100: 266Lv. 120: 300Lv. 140: 333Lv. 200: 434
- DefenseLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 127Lv. 120: 141Lv. 140: 156Lv. 200: 199
- Sp. AtkLv. 1: 18Lv. 30: 66Lv. 45: 112Lv. 100: 297Lv. 120: 336Lv. 140: 374Lv. 200: 489
- Sp. DefLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 127Lv. 120: 141Lv. 140: 156Lv. 200: 199
- SpeedLv. 1: 18Lv. 30: 69Lv. 45: 116Lv. 100: 314Lv. 120: 357Lv. 140: 400Lv. 200: 530
Sync pair
Moves
5- Mirror Shot
Steel·Special·Power 57-68·Accuracy 85·2 gauge·Opponent (one)Has a chance (30%) of lowering the target's accuracy by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Prismatic Laser
Psychic·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (one)No additional effect.
- Luminous Love!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 6 stat ranks. Lowers the user's Speed by 1 stat rank.
- Loving Light That Burns the SkySync move
Psychic·Special·Power 250-300·Opponent (one)Become Ultra Necrozma until the end of battle.
Passive skills
4- Alola Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Healthy Superhit
Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
- Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
- Expand Reach
After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Sync grid
5050 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Debut: Sync CD ↓3 & Crit Rate ↑3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- S-Move: Special Boost ↑5 9Increases the user's Special Moves ↑ Next effect by 5 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Accuracy +5Mirror Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Mirror Shot: Accuracy +10Mirror Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mirror Shot: Move Gauge Refresh 3Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Prismatic Laser: Move Gauge Refresh 3Move: Prismatic Laser Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Weird Vibes 1Powers up the user's moves when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Precognition 3Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Luminous Love!: MP Refresh 2Move: Luminous Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Prismatic Laser: Propulsion 1Move: Prismatic Laser Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Mirror Shot: On a Roll 1Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Discombobulate 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 9Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sp. Atk +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hide and SyncThe more the target's accuracy is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lusamine (Sygna Suit) & Necrozma
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