Lusamine (Sygna Suit) & Necrozma

Alola

Lusamine (Sygna Suit) & Necrozma

★★★★★

/Psychic/Strike (Special)

Introduction

Lusamine (Sygna Suit) & Necrozma is a 5-star Psychic sync pair in Pokémon Masters EX. Lusamine (Sygna Suit) & Necrozma's role is Strike (Special). Faction: Alola.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Lusamine (Sygna Suit) & Necrozma's banners

All banners
  • 25 May 2026 to 26 May 2026Triple Feature Master Fair (2026-05)
  • 26 April 2024 to 28 August 2025Paid-Gem
  • 23 February 2024 to 25 March 2024Sygna Suit Lusamine Master Fair Scout (2024-02)
  • 30 November 2021 to 29 December 2021Sygna Suit Lusamine Master Fair Scout

Stats

  • HP20th958
  • Attack349th362
  • Defense624th166
  • Sp. Atk280th408
  • Sp. Def626th166
  • Speed178th442

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 187Lv. 45: 268Lv. 100: 598Lv. 120: 670Lv. 140: 742Lv. 200: 958
  • AttackLv. 1: 6Lv. 30: 43Lv. 45: 79Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • DefenseLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
  • Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • Sp. DefLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
  • SpeedLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442

As Necrozma (Ultra Necrozma)

  • HPLv. 1: 100Lv. 30: 187Lv. 45: 268Lv. 100: 598Lv. 120: 670Lv. 140: 742Lv. 200: 958
  • AttackLv. 1: 7Lv. 30: 51Lv. 45: 94Lv. 100: 266Lv. 120: 300Lv. 140: 333Lv. 200: 434
  • DefenseLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 127Lv. 120: 141Lv. 140: 156Lv. 200: 199
  • Sp. AtkLv. 1: 18Lv. 30: 66Lv. 45: 112Lv. 100: 297Lv. 120: 336Lv. 140: 374Lv. 200: 489
  • Sp. DefLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 127Lv. 120: 141Lv. 140: 156Lv. 200: 199
  • SpeedLv. 1: 18Lv. 30: 69Lv. 45: 116Lv. 100: 314Lv. 120: 357Lv. 140: 400Lv. 200: 530

Sync pair

TrainerLusamine (Sygna Suit)
PokémonNecrozma (Dusk Mane) (Dusk Mane)
TypePsychic
WeaknessGhost
RoleStrike, EX role Tech (since 23 Feb 2024)
Base rarity5★
How to getPoké Fair scout
Released30 Nov 2021
6★ EXAvailable since 30 Nov 2021
ThemesPsychic, Alola, Villain, Sygna Suit

Moves

5
  • Mirror Shot
    Steel·Special·Power 57-68·Accuracy 85·2 gauge·Opponent (one)

    Has a chance (30%) of lowering the target's accuracy by 1 stat rank.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Prismatic Laser
    Psychic·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (one)

    No additional effect.

  • Luminous Love!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 6 stat ranks. Lowers the user's Speed by 1 stat rank.

  • Loving Light That Burns the SkySync move
    Psychic·Special·Power 250-300·Opponent (one)

    Become Ultra Necrozma until the end of battle.

Passive skills

4
  • Alola Spirit

    Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Healthy Superhit

    Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.

  • Entry Freebie

    Applies the Free Move Next effect to the user when it enters a battle.

  • Expand Reach

    After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyMirror S…Power +43 energyMirror S…Acc +53 energyMirror S…Power +43 energySpe+52 energyMirror S…Power +43 energyMirror S…Acc +105 energyMirror S…Move Gau…7 energyMirror S…On a Rol…10 energyDiscombo…lv 410 energySpe+52 energySpD+52 energyPrismati…Power +23 energyHP+102 energyDef+52 energyPrismati…Power +23 energyPrismati…Power +23 energyPrismati…Move Gau…7 energyHP+204 energyCritical…lv 110 energyPrismati…Propulsi…9 energySpe+52 energyPrismati…Power +23 energyDire Hit…MP Refre…7 energyDef+52 energyWeird Vi…lv 17 energyPrismati…Power +23 energyLoving L…Power +255 energyDouble D…lv 910 energyBrain Sy…lv 510 energySpD+52 energySpe+52 energyMirror S…Power +43 energyMirror S…Power +43 energyPrecogni…lv 37 energyLuminous…MP Refre…7 energyLoving L…Power +255 energySpA+3010 energyHide and…10 energyLoving L…Power +255 energyLoving L…Power +255 energyDebut: S…freeS-Move: …lv 9free

50 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Debut: Sync CD ↓3 & Crit Rate ↑3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • S-Move: Special Boost ↑5 9Increases the user's Special Moves ↑ Next effect by 5 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Accuracy +5Mirror Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Prismatic Laser: Power +2Prismatic Laser: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Mirror Shot: Accuracy +10Mirror Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Loving Light That Burns the Sky: Power +25Loving Light That Burns the Sky: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mirror Shot: Move Gauge Refresh 3Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Prismatic Laser: Move Gauge Refresh 3Move: Prismatic Laser Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Weird Vibes 1Powers up the user's moves when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Precognition 3Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Luminous Love!: MP Refresh 2Move: Luminous Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Prismatic Laser: Propulsion 1Move: Prismatic Laser Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Mirror Shot: On a Roll 1Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Discombobulate 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 9Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sp. Atk +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hide and SyncThe more the target's accuracy is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lusamine (Sygna Suit) & Necrozma

Art

Lusamine (Sygna Suit) & Necrozma key art

More Psychic sync pairs

All sync pairs