
Galar
Marnie & Morpeko
★★★★★
/
Electric/Support
Introduction
Marnie & Morpeko is a 5-star Electric sync pair in Pokémon Masters EX. Marnie & Morpeko's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Marnie & Morpeko is C tier, 394th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Marnie & Morpeko's banners
All banners- 25 April 2025 to 13 May 2025Triple Feature Poké Fair Scout (2025-04)
- 1 December 2022 to 4 December 2022Vol. 37
- 24 November 2022 to 15 December 2022Type-Specific Poké Fair Scout
- 26 February 2021 to 18 March 2021Marnie Poké Fair Scout
Stats
- HP290th of 765830
- Attack190th of 765464
- Defense331st of 765226
- Sp. Atk206th of 765444
- Sp. Def334th of 765226
- Speed47th of 765507
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 114Lv. 30: 186Lv. 45: 255Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- SpeedLv. 1: 22Lv. 30: 72Lv. 45: 120Lv. 100: 307Lv. 120: 347Lv. 140: 387Lv. 200: 507
As Morpeko (Hangry Mode)
- HPLv. 1: 114Lv. 30: 186Lv. 45: 255Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- SpeedLv. 1: 22Lv. 30: 72Lv. 45: 120Lv. 100: 307Lv. 120: 347Lv. 140: 387Lv. 200: 507
Sync pair
Moves
5- Thunder Shock
Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target paralyzed.
- Power Trip
Dark·Physical·Power 13-15·Accuracy 100·2 gauge·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
- Aura Wheel
Electric·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)Raises the user's Speed by 1 stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
- Snack Time!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 1 stat rank. When the user's Speed is raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to it. When the user is in Hangry Mode, raises the user's critical-hit rate by 1 stat rank.
- Hangry Wild ChargeSync move
Electric·Physical·Power 200-240·Opponent (one)When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack's power increases when the target is paralyzed.
Passive skills
2- Mode Swing
When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
- Hostile Environment 5
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
5454 tiles, 255 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aura Wheel: Power +3Aura Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Aura Wheel: Power +3Aura Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Aura Wheel: Power +3Aura Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Aura Wheel: Power +3Aura Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hangry Wild Charge: Power +25Hangry Wild Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hangry Wild Charge: Power +25Hangry Wild Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snack Time!: Super Preparation 4Move: Snack Time! Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Aura Wheel: Move Gauge Refresh 3Move: Aura Wheel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Thunder Shock: Move Gauge Refresh 4Move: Thunder Shock Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snack Time!: MP Refresh 2Move: Snack Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Trip: Move Gauge Refresh 2Move: Power Trip Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Lucky Entry 2Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Aura Wheel: Ramming SpeedMove: Aura Wheel The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder Shock: Staggering 2Move: Thunder Shock Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Snack Time!: Propulsion 4Move: Snack Time! Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MP Rekindle 2Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Static Shock 3Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Numbing Blow 4Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Disheartening Shock 9Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Snack Time!: Critical Eye 1Move: Snack Time! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Marnie & Morpeko
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