Marnie & Toxicroak

Galar

Marnie & Toxicroak

★★★★

/Poison/Support

Dtier

Introduction

Marnie & Toxicroak is a 4-star Poison sync pair in Pokémon Masters EX. Marnie & Toxicroak's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Marnie & Toxicroak is D tier, 534th of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Stats

  • HP528th751
  • Attack327th388
  • Defense527th198
  • Sp. Atk154th490
  • Sp. Def574th176
  • Speed353rd371

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 87Lv. 30: 155Lv. 45: 218Lv. 100: 471Lv. 120: 527Lv. 140: 583Lv. 200: 751
  • AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • DefenseLv. 1: 15Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 134Lv. 140: 150Lv. 200: 198
  • Sp. AtkLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 14Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • SpeedLv. 1: 14Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371

Sync pair

TrainerMarnie
PokémonToxicroak
TypePoison
WeaknessPsychic
RoleSupport
Base rarity4★
How to getStory
ThemesPoison, Galar, Rival, Pigtails

Moves

5
  • Mud-Slap
    Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)

    Lowers the target's accuracy by 1 stat rank.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Sludge Wave
    Poison·Special·Power 97-116·Accuracy 100·3 gauge·Opponent (all)

    Has a chance (10%) of leaving the target poisoned.

  • Shut Your Gob!Trainer move
    Status·1 MP·Self

    Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.

  • Get You Goin' Poison BeamSync move
    Poison·Special·Power 200-240·Opponent (one)

    The more the target's accuracy is lowered, the greater the power of this attack.

Passive skills

3
  • Hostile Environment 4

    Raises the chance of inflicting status conditions with the additional effects of moves.

  • Obscuring Power 3

    Powers up the user's moves when the target's accuracy is lowered.

  • Antitoxin

    Prevents the user from getting poisoned or badly poisoned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energySpA+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyMud-SlapAcc +105 energyHP+102 energyMud-SlapMove Gau…7 energyRefreshi…9 energySuperdup…lv 27 energyMud-SlapRipple E…10 energySpe+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energySpe+104 energyMud-SlapPower +43 energyShut You…Move Gau…7 energyDouble D…lv 39 energyShut You…MP Refre…7 energyGet You …Power +255 energySpD+52 energySludge W…Power +33 energyHP+102 energySpe+52 energySludge W…Power +33 energySludge W…Move Gau…7 energyVirulent…lv 58 energySpA+104 energyToxic Po…lv 310 energySpD+52 energyDauntless5 energySpA+52 energySludge W…Power +33 energyDef+52 energySludge W…Power +33 energySludge W…Power +33 energyX Sp. AtkMove Gau…7 energyX Sp. AtkMP Refre…7 energyHealthy …9 energyGet You …Power +255 energyGet You …Power +255 energyGet You …Power +255 energy

48 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Wave: Power +3Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Wave: Power +3Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sludge Wave: Power +3Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Wave: Power +3Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Wave: Power +3Sludge Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Mud-Slap: Accuracy +10Mud-Slap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Get You Goin' Poison Beam: Power +25Get You Goin' Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Get You Goin' Poison Beam: Power +25Get You Goin' Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Get You Goin' Poison Beam: Power +25Get You Goin' Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Get You Goin' Poison Beam: Power +25Get You Goin' Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shut Your Gob!: Move Gauge Refresh 3Move: Shut Your Gob! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shut Your Gob!: MP Refresh 2Move: Shut Your Gob! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sludge Wave: Move Gauge Refresh 3Move: Sludge Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: Move Gauge Refresh 3Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Refreshing Water GuardReduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Mud-Slap: Ripple Effect 2Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Marnie & Toxicroak

Art

Marnie & Toxicroak key art

More Poison sync pairs

All sync pairs