
Hoenn
Maxie & Groudon
★★★★★
/
Ground
Introduction
Maxie & Groudon is a 5-star Ground sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Maxie & Groudon is C tier, 313th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Maxie & Groudon's banners
All banners- 25 November 2025 to 26 November 2025Triple Feature Master Fair (2025-11)
- 26 February 2025 to 12 March 2025Triple Feature Master Fair Scout
- 20 May 2024 to 4 June 2024Maxie Master Fair Scout (2024-05)
- 31 May 2021 to 30 June 2021Maxie Master Fair Scout
Stats
- HP79th of 765881
- Attack74th of 765546
- Defense632nd of 765160
- Sp. Atk206th of 765444
- Sp. Def658th of 765151
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 111Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 24Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 15Lv. 30: 30Lv. 45: 45Lv. 100: 100Lv. 120: 112Lv. 140: 124Lv. 200: 160
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Precipice Blades
Ground·Physical·Power 189-226·Accuracy 85·4 gauge·Opponent (all)No additional effect.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Solar Beam
Grass·Special·Power 125-150·Accuracy 100·2 gauge·Opponent (one)The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
- Expand the Land!Trainer moveStatus·2 MP·Self
Raises the user's Attack and Sp. Atk by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. In addition, raises the user's Attack and accuracy by 1 stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny.
- Groundbreaking Precipice BladesSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Hoenn Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
- Solar Surge 3
Quickly charges the move gauge when the weather is sunny. Powers up the user's moves when the weather is sunny.
- Drought Alert 5
Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Sync grid
5050 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Recharging Strike 9Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Ground BounderRaises the user's Attack by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Precipice Blades: Power +2Precipice Blades: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Precipice Blades: Power +2Precipice Blades: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Precipice Blades: Power +2Precipice Blades: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Precipice Blades: Power +2Precipice Blades: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Precipice Blades: Power +2Precipice Blades: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Precipice Blades: Accuracy +10Precipice Blades: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Groundbreaking Precipice Blades: Power +25Groundbreaking Precipice Blades: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Groundbreaking Precipice Blades: Power +25Groundbreaking Precipice Blades: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Precipice Blades: Move Gauge Refresh 3Move: Precipice Blades Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Solar Beam: Critical Strike 1Move: Solar Beam Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Solar Beam: Move Gauge Refresh 3Move: Solar Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Expand the Land!: MP Refresh 2Move: Expand the Land! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: Critical Eye 1Move: Dire Hit + Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Solar Beam: Mind Games 9Move: Solar Beam Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Solar Beam: Charging Sun 5Move: Solar Beam Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Propulsion 1Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Sun 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar SyncMakes the weather sunny the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs
Maxie & Groudon
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