Miriam & Toxapex

Paldea

Miriam & Toxapex

★★★★★

/Poison/Tech

Btier

Introduction

Miriam & Toxapex is a 5-star Poison sync pair in Pokémon Masters EX. Miriam & Toxapex's role is Tech. Faction: Paldea.

On the Pokémon Masters EX tier list Miriam & Toxapex is B tier, 145th of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Miriam & Toxapex's banners

All banners
  • 8 November 2025 to 26 November 2025Miriam EX Fair

Stats

  • HP89th880
  • Attack229th444
  • Defense9th414
  • Sp. Atk575th204
  • Sp. Def29th402
  • Speed503rd347

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 188Lv. 45: 263Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 880
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 20Lv. 30: 61Lv. 45: 100Lv. 100: 254Lv. 120: 286Lv. 140: 318Lv. 200: 414
  • Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 242Lv. 120: 274Lv. 140: 306Lv. 200: 402
  • SpeedLv. 1: 6Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347

As Toxapex (Tera Type: Poison)

  • HPLv. 1: 110Lv. 30: 188Lv. 45: 263Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 880
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 20Lv. 30: 61Lv. 45: 100Lv. 100: 254Lv. 120: 286Lv. 140: 318Lv. 200: 414
  • Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 242Lv. 120: 274Lv. 140: 306Lv. 200: 402
  • SpeedLv. 1: 6Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347

Sync pair

TrainerMiriam
PokémonToxapex (Tera Type: Poison) (Tera Type: Poison)
TypePoison
WeaknessPsychic
RoleTech, EX role Field (since 8 Nov 2025)
Base rarity5★
How to getSpecial scout
Released8 Nov 2025
6★ EXAvailable since 8 Nov 2025
ThemesPoison, Paldea, Sweet Tooth, Grown Woman

Moves

5
  • Poison Sting
    Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Baneful Bunker
    Poison·Status·2 gauge·2 MP·Self

    The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, leaves the opponent that used it poisoned.

  • Wide Guard
    Rock·Status·1 gauge·1 MP·Self

    The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.

  • Don't Work Too Hard!Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Nurse's Office Angel Tera BlastSync move
    Poison·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Paldea Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • Debut: Poison S-Tera

    The user Sync Terastallizes into Poison type the first time it enters a battle each battle.

  • Team S-Move: HP Recovery 3

    Restores the user's HP by approximately 30% of its maximum HP after your team's sync pair uses their sync move.

  • Vigilance

    Protects the user against critical hits.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeQuick Cu…7 energyDef Post…lv 910 energyTeam S-M…lv 910 energyPoison G…8 energyDef Post…lv 910 energyBaneful …1st Use …10 energyDef+52 energyHP+102 energySpD+52 energySpD+52 energyPoison S…Power +43 energyPoison S…Power +43 energyPoison S…Power +43 energyDon't Wo…MP Refre…7 energyDef Post…lv 910 energyDon't Wo…Catalyti…8 energyTeam Fie…lv 210 energySpD+52 energyAmetrine…Power +23 energySpe+52 energyDef+52 energyAmetrine…Power +23 energyAmetrine…Power +23 energyBaneful …Move Gau…7 energyBlock an…lv 910 energyFirst Aidlv 410 energySpe+52 energyAtk+52 energyHP+102 energyStalwart5 energyDef+52 energyPoison S…Power +43 energyPoison S…Power +43 energyPoison S…Move Gau…7 energyDef Post…lv 910 energyPoison S…Hostile …8 energyTeam Gra…lv 210 energySpe+52 energyHP+102 energyUnbending5 energyAmetrine…Power +23 energyWide Gua…Move Gau…7 energyAmetrine…Power +23 energyAmetrine…Move Gau…7 energyBlock an…lv 910 energyWide Gua…MP Refre…10 energyNurse's …Power +255 energyNurse's …Power +255 energy

54 tiles, 262 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ametrine Tera Blast: Power +2Ametrine Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ametrine Tera Blast: Power +2Ametrine Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ametrine Tera Blast: Power +2Ametrine Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ametrine Tera Blast: Power +2Ametrine Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ametrine Tera Blast: Power +2Ametrine Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nurse's Office Angel Tera Blast: Power +25Nurse's Office Angel Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Nurse's Office Angel Tera Blast: Power +25Nurse's Office Angel Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Don't Work Too Hard!: MP Refresh 2Move: Don't Work Too Hard! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Baneful Bunker: Move Gauge Refresh 3Move: Baneful Bunker Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Poison Sting: Move Gauge Refresh 3Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Wide Guard: Move Gauge Refresh 3Move: Wide Guard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ametrine Tera Blast: Move Gauge Refresh 3Move: Ametrine Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Poison GuardReduces damage when the user is attacked by Poison-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Don't Work Too Hard!: Catalytic Kick 9Move: Don't Work Too Hard! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Poison Sting: Hostile Environment 1Move: Poison Sting Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Def Posture: Team Defense ↓4 9Lowers the Defense of all opposing sync pairs by 4 stat ranks when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Team S-Move: Restore Wide Guard MP 9Restores 1 MP of the user's move after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Def Posture: Team Sp. Def ↓4 9Lowers the Sp. Def of all opposing sync pairs by 4 stat ranks when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1Move: Baneful Bunker Restores 1 MP of the user's move the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Def Posture: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fierce Entry 2Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Block and Heal 9Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Def Posture: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Grand Entry 2Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Block and Lunge 9Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Wide Guard: MP Refresh 4Move: Wide Guard Has a chance (50%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Miriam & Toxapex

Art

Miriam & Toxapex key art

More Poison sync pairs

All sync pairs