Morty (Academy) & Typhlosion

Johto

Morty (Academy) & Typhlosion

★★★★★

/Ghost/Support

Introduction

Morty (Academy) & Typhlosion is a 5-star Ghost sync pair in Pokémon Masters EX. Morty (Academy) & Typhlosion's role is Support. Faction: Johto.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Morty (Academy) & Typhlosion's banners

All banners
  • 15 April 2025 to 3 May 2025Morty Costume Tiered Scout
  • 15 April 2025 to 3 May 2025Morty Costume Scout

Stats

  • HP251st839
  • Attack497th260
  • Defense331st226
  • Sp. Atk206th444
  • Sp. Def240th255
  • Speed214th411

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 181Lv. 45: 253Lv. 100: 539Lv. 120: 599Lv. 140: 659Lv. 200: 839
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 18Lv. 30: 43Lv. 45: 67Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
  • SpeedLv. 1: 16Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411

Sync pair

TrainerMorty (Academy)
PokémonTyphlosion (Hisuian Form) (Hisuian Form)
TypeGhost
WeaknessWater
RoleSupport, EX role Field (since 15 Apr 2025)
Base rarity5★
How to getMaster Fair scout
Released15 Apr 2025
6★ EXAvailable since 15 Apr 2025
ThemesGhost, Johto, Gym Leader, Special Costume

Moves

5
  • Infernal Parade
    Ghost·Special·Power 90-108·Accuracy 100·4 gauge·Opponent (one)

    This attack's power is doubled when the target is affected by a status condition. Has a chance (30%) of leaving the target burned.

  • Johto Analysis
    Status·2 gauge·2 MP·Ally: Field

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Perilous Twilight Infernal Parade
    Ghost·Special·Power 200-240·4 gauge·Opponent (one)

    Activation Condition: When your team's sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Never misses. This attack's power is doubled when the target is affected by a status condition. Lowers the target's Sp. Def and Speed by 3 stat ranks. Leaves the target burned.

  • Lesson from the Soul!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Teaching Johto Myths Ghost BeamSync move
    Ghost·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is burned.

Passive skills

3
  • Souls Swaying in the Dark

    Raises the chance of inflicting status conditions with the additional effects of the user's moves. When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs.

  • The Mystic Seer Teacher's Scary Stories

    Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against a burned opponent.

  • Ally Hits Burned Opp: Special Boost ↑1 9

    Increases an ally's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a burned opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energySpe+52 energyInfernal…Power +23 energyInfernal…Power +23 energyInfernal…Power +23 energyInfernal…Move Gau…7 energyDebut: J…10 energyCircle: …lv 18 energyJohto An…1st T-Mo…10 energyDef+52 energyHP+102 energyPerilous…Power +23 energyPerilous…Power +23 energyPerilous…Power +23 energyPerilous…Move Gau…7 energyQuick Cu…7 energyJohto C …lv 310 energyHit Burn…lv 910 energyDef+52 energySpD+52 energyPerilous…Power +23 energyPerilous…Power +23 energyNatural …7 energySpA+104 energyBrain Sy…lv 910 energyInitial …lv 17 energySync Thi…lv 910 energySpA+52 energyFlamepro…5 energySpe+52 energyDef+52 energyInfernal…Power +23 energyInfernal…Power +23 energyHP+204 energyLesson f…MP Refre…7 energyLesson f…Super Pr…7 energyStaggeri…lv 310 energyHead Sta…lv 110 energyTeaching…Power +255 energyTeaching…Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Infernal Parade: Power +2Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infernal Parade: Power +2Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Infernal Parade: Power +2Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Perilous Twilight Infernal Parade: Power +2Perilous Twilight Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Perilous Twilight Infernal Parade: Power +2Perilous Twilight Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Perilous Twilight Infernal Parade: Power +2Perilous Twilight Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Perilous Twilight Infernal Parade: Power +2Perilous Twilight Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Perilous Twilight Infernal Parade: Power +2Perilous Twilight Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infernal Parade: Power +2Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infernal Parade: Power +2Infernal Parade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Teaching Johto Myths Ghost Beam: Power +25Teaching Johto Myths Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Teaching Johto Myths Ghost Beam: Power +25Teaching Johto Myths Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Infernal Parade: Move Gauge Refresh 3Move: Infernal Parade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Perilous Twilight Infernal Parade: Move Gauge Refresh 3Move: Perilous Twilight Infernal Parade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Initial Pinch Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lesson from the Soul!: MP Refresh 2Move: Lesson from the Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lesson from the Soul!: Super Preparation 9Move: Lesson from the Soul! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Debut: Johto C (Spec) on FieldApplies Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Johto Analysis: 1st T-Move: Sync CD ↓ 1Move: Johto Analysis Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Johto C (Spec) Extension 3Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Sync 9Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 3Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Morty (Academy) & Typhlosion

Art

Morty (Academy) & Typhlosion key art

More Ghost sync pairs

All sync pairs