
Johto
Morty & Drifblim
★★★★★
/
Ghost
Introduction
Morty & Drifblim is a 5-star Ghost sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Morty & Drifblim is C tier, 356th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Morty & Drifblim's banners
All banners- 23 May 2022 to 26 May 2022First Scout ×11 Half Off!
- 5 April 2021 to 8 April 2021Morty, Jasmine, and Glacia Spotlight Scout
- 19 October 2020 to 22 October 2020Morty and Fantina Spotlight Scout
- 15 July 2020 to 28 July 2020Morty Spotlight Scout
Stats
- HP13th of 7651,004
- Attack136th of 765503
- Defense659th of 765150
- Sp. Atk277th of 765411
- Sp. Def660th of 765150
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 196Lv. 45: 283Lv. 100: 624Lv. 120: 700Lv. 140: 776Lv. 200: 1,004
- AttackLv. 1: 18Lv. 30: 68Lv. 45: 116Lv. 100: 303Lv. 120: 343Lv. 140: 383Lv. 200: 503
- DefenseLv. 1: 9Lv. 30: 23Lv. 45: 35Lv. 100: 90Lv. 120: 102Lv. 140: 114Lv. 200: 150
- Sp. AtkLv. 1: 18Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
- Sp. DefLv. 1: 9Lv. 30: 23Lv. 45: 35Lv. 100: 90Lv. 120: 102Lv. 140: 114Lv. 200: 150
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Shadow Ball
Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Phantom Force
Ghost·Physical·Power 160-192·Accuracy 100·3 MP·Opponent (one)The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.
- Pierce the Veil!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's Attack by 4 stat ranks instead when it is affected by a status condition. Raises the user's Sp. Atk and evasiveness by 1 stat rank. Raises the user's Sp. Atk and evasiveness by 2 stat ranks instead when it is affected by a status condition.
- Mystic Seer Phantom ForceSync move
Ghost·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Shook 2
Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle.
- Last Word
The user uses Explosion immediately before fainting.
- Benefactor
Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.
Sync grid
5454 tiles, 240 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Pierce the Veil!: Mighty Command 9Move: Pierce the Veil! Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ridicure 4Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shadow Ball: Power +2Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +2Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Phantom Force: Power +2Phantom Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shadow Ball: Power +2Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +2Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Demoralize 1Lowers the Attack of all opposing sync pairs by 1 stat rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Mystic Seer Phantom Force: Power +25Mystic Seer Phantom Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mystic Seer Phantom Force: Power +25Mystic Seer Phantom Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Mystic Seer Phantom Force: Power +25Mystic Seer Phantom Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mystic Seer Phantom Force: Power +25Mystic Seer Phantom Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Phantom Force: MP Refresh 3Move: Phantom Force Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Phantom Force: MP Refresh 3Move: Phantom Force Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pierce the Veil!: MP Refresh 3Move: Pierce the Veil! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Defense +20 (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Special Reserves 2Raises the user's Sp. Atk by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Gritty 5Powers up the user's moves when it is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Power Flux 3The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Shifty Striker 1Has a chance (20%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pressure Cooker 9Reduces the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mad Strength 2Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Morty & Drifblim
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



