
Johto
Morty (Fall 2021) & Banette
★★★★★
/
Ghost/Support
Introduction
Morty (Fall 2021) & Banette is a 5-star Ghost sync pair in Pokémon Masters EX. Morty (Fall 2021) & Banette's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Morty (Fall 2021) & Banette is D tier, 586th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Morty (Fall 2021) & Banette's banners
All banners- 14 October 2025 to 1 November 2025Super Spotlight Seasonal Scout (2025-10)
- 14 October 2025 to 1 November 2025Seasonal Tiered Scout (2025-10)
- 15 October 2024 to 6 November 2024Seasonal Tiered Scout (2024-10)
- 15 October 2024 to 6 November 2024Super Spotlight Seasonal Scout (2024-10)
- 18 October 2023 to 21 October 2023Seasonal Tiered Scout (2023-10)
- 18 October 2023 to 21 October 2023Super Spotlight Seasonal Scout (2023-10)
- 24 October 2022 to 27 October 2022Seasonal Tiered Scout (2022-10)
- 24 October 2022 to 27 October 2022Super Spotlight Seasonal Scout (2022-10)
- 14 October 2021 to 5 November 2021Morty Seasonal Scout
- 14 October 2021 to 5 November 2021Morty Seasonal Tiered Scout
Stats
- HP429th of 765801
- Attack429th of 765304
- Defense383rd of 765222
- Sp. Atk467th of 765260
- Sp. Def387th of 765222
- Speed589th of 765300
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 157Lv. 45: 226Lv. 100: 501Lv. 120: 561Lv. 140: 621Lv. 200: 801
- AttackLv. 1: 18Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
As Mega Banette
- HPLv. 1: 85Lv. 30: 157Lv. 45: 226Lv. 100: 501Lv. 120: 561Lv. 140: 621Lv. 200: 801
- AttackLv. 1: 21Lv. 30: 56Lv. 45: 88Lv. 100: 220Lv. 120: 249Lv. 140: 278Lv. 200: 364
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 15Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 273Lv. 200: 360
Sync pair
Moves
5- Shadow Claw
Ghost·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Will-O-Wisp
Fire·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target burned.
- Into the Night!Trainer moveStatus·2 MP·Self
Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.
- Midnight Fright Ghost ImpactSync move
Ghost·Physical·Power 160-192·Opponent (one)Become Mega Banette until the end of battle. This attack's power increases when the target is burned.
- Shadow SneakAs Mega Banette
Ghost·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
Passive skills
3- Wide Awake
Prevents the user from falling asleep.
- Go Viral 9
When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
- Burn Synergy 5
Powers up the user's moves when the target is burned.
Sync grid
5151 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Midnight Fright Ghost Impact: Power +30Midnight Fright Ghost Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Midnight Fright Ghost Impact: Power +30Midnight Fright Ghost Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Midnight Fright Ghost Impact: Power +30Midnight Fright Ghost Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Will-O-Wisp: Accuracy +5Will-O-Wisp: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Will-O-Wisp: Accuracy +5Will-O-Wisp: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Sneak: Power +4Shadow Sneak: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Sneak: Power +4Shadow Sneak: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shadow Sneak: Power +4Shadow Sneak: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Sneak: Power +4Shadow Sneak: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Midnight Fright Ghost Impact: Power +25Midnight Fright Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Midnight Fright Ghost Impact: Power +25Midnight Fright Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Midnight Fright Ghost Impact: Power +25Midnight Fright Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Midnight Fright Ghost Impact: Power +25Midnight Fright Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Shadow Sneak: Overwhelm 9Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shadow Sneak: Overwhelm 9Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Into the Night!: MP Refresh 2Move: Into the Night! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shadow Claw: Move Gauge Refresh 3Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Ropes 2Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Morty (Fall 2021) & Banette
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



