
Johto
Morty & Gastly
★★★★
/
Ghost/Tech
Introduction
Morty & Gastly is a 4-star Ghost sync pair in Pokémon Masters EX. Morty & Gastly's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Morty & Gastly is D tier, 507th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Stats
- HP518th of 765754
- Attack606th of 765194
- Defense180th of 765296
- Sp. Atk536th of 765224
- Sp. Def141st of 765314
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
- AttackLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- DefenseLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. DefLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
- SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Ominous Wind
Ghost·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
- X Sp. Atk AllStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
- Full HealStatus·2 MP·Ally (one)
Removes all status conditions from an ally.
- See the Unseen!Trainer moveStatus·2 MP·Ally (all)
Raises the user's evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.
- See What Others Cannot Ghost BeamSync move
Ghost·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Swag Bag 1
Raises the chance of raising stat values with the additional effects of moves.
- Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync grid
4848 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- See What Others Cannot Ghost Beam: Power +25See What Others Cannot Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- See What Others Cannot Ghost Beam: Power +25See What Others Cannot Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ominous Wind: Move Gauge Refresh 1Move: Ominous Wind Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ominous Wind: Move Gauge Refresh 3Move: Ominous Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flabbergast 4Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk All: Move Gauge Refresh 2Move: X Sp. Atk All Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- See the Unseen!: Move Gauge Refresh 3Move: See the Unseen! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- See the Unseen!: MP Refresh 2Move: See the Unseen! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Full Heal: Move Gauge Refresh 2Move: Full Heal Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full Heal: MP Refresh 2Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ominous Wind: Swag Bag 1Move: Ominous Wind Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Morty & Gastly
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



