Morty & Mismagius

Johto

Morty & Mismagius

★★★★

/Ghost/Tech

Ctier

Introduction

Morty & Mismagius is a 4-star Ghost sync pair in Pokémon Masters EX. Morty & Mismagius's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Morty & Mismagius is C tier, 382nd of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Stats

  • HP645th664
  • Attack380th349
  • Defense156th301
  • Sp. Atk575th204
  • Sp. Def159th301
  • Speed616th296

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 150Lv. 45: 204Lv. 100: 424Lv. 120: 472Lv. 140: 520Lv. 200: 664
  • AttackLv. 1: 10Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349
  • DefenseLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • SpeedLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296

Sync pair

TrainerMorty
PokémonMismagius
TypeGhost
WeaknessDark
RoleTech
Base rarity4★
How to getStory
ThemesGhost, Johto, Gym Leader, Scarf

Moves

5
  • Astonish
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Confuse Ray
    Ghost·Status·Accuracy 100·2 gauge·Opponent (one)

    Leaves the target confused.

  • I See You!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Tales of Mystery Ghost BeamSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Master Healer 1

    Increases the amount of HP restored by the user's healing moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyAstonishPower +23 energyDef+52 energyAstonishPower +23 energyConfuse …Move Gau…5 energyHealthy …8 energyAstonishPower +23 energyConfuse …Move Gau…6 energyFirst Aidlv 410 energyToughen …lv 19 energyPotionMaster H…10 energySpe+52 energyHP+102 energyHP+102 energySpD+52 energyDef+104 energyStalwart8 energyPotionMove Gau…6 energyPotionMP Refre…7 energyUnbending8 energyDef+52 energyAstonishPower +23 energyAtk+52 energyAstonishPower +23 energySpD+52 energySpe+104 energyAstonishPower +23 energyAstonishMove Gau…6 energySync Cure8 energyTighten …lv 19 energyAstonishAggravat…7 energySpe+52 energyDef+52 energyHP+102 energyAtk+52 energyQuick Cu…8 energySpD+104 energyI See Yo…Move Gau…6 energyS-Move: …lv 110 energyI See Yo…MP Refre…7 energyTales of…Power +255 energyTales of…Power +255 energy

48 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +2Astonish: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Confuse Ray: Move Gauge Refresh 1Move: Confuse Ray Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Tales of Mystery Ghost Beam: Power +25Tales of Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tales of Mystery Ghost Beam: Power +25Tales of Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Confuse Ray: Move Gauge Refresh 3Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Potion: Move Gauge Refresh 3Move: Potion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Astonish: Move Gauge Refresh 3Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • I See You!: Move Gauge Refresh 3Move: I See You! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • I See You!: MP Refresh 3Move: I See You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Morty & Mismagius

Art

Morty & Mismagius key art

More Ghost sync pairs

All sync pairs