

N & Landorus
5-star/Ground/FieldA tier
Introduction
N & Landorus is a 5-star Ground sync pair in Pokémon Masters EX. N & Landorus's role is Field. Faction: Unova.
On the Pokémon Masters EX tier list N & Landorus is A tier, 42nd of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
N & Landorus's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 5 September 2025 to 23 September 2025Variety Tiered Scout (2025-09)
- 5 September 2025 to 23 September 2025Triple Feature Variety Scout (2025-09)
Stats
- HP134th of 765871
- Attack103rd of 765515
- Defense282nd of 765245
- Sp. Atk97th of 765515
- Sp. Def387th of 765222
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Sandsear Storm
Ground·Special·Power 177-212·Accuracy 80·4 gauge·Opponent (all)Never misses when the weather is rainy. Has a chance (20%) of leaving the target burned.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Peak Autumn Sandsear Storm
Ground·Special·Power 250-300·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Attack by 3 stat ranks. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Applies the Physical Damage Reduction effect to the allied field of play.
- Harmonius Formula!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 2 ranks.
- Calm the Winds and Thunder Ground BeamSync move
Ground·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hero in Black's Bountiful Harvest
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Reduces the user's sync move countdown by 1 the first time its sync move is used each battle. Turns the field of play's zone into an EX Ground Zone the first time the user's attack move is successful each battle. (An EX Ground Zone powers up Ground-type attacks.)
- Changing Seasons Incarnate
Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
- Recharging Strike 9
Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
Sync grid
4848 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sandsear Storm: Power +2Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sandsear Storm: Power +2Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sandsear Storm: Power +2Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Peak Autumn Sandsear Storm: Power +2Peak Autumn Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peak Autumn Sandsear Storm: Power +2Peak Autumn Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peak Autumn Sandsear Storm: Power +2Peak Autumn Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sandsear Storm: Power +2Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sandsear Storm: Power +2Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peak Autumn Sandsear Storm: Power +2Peak Autumn Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peak Autumn Sandsear Storm: Power +2Peak Autumn Sandsear Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sandsear Storm: Accuracy +10Sandsear Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sandsear Storm: Accuracy +10Sandsear Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Calm the Winds and Thunder Ground Beam: Power +25Calm the Winds and Thunder Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Calm the Winds and Thunder Ground Beam: Power +25Calm the Winds and Thunder Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sandsear Storm: Move Gauge Refresh 3Move: Sandsear Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Harmonius Formula!: MP Refresh 2Move: Harmonius Formula! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Peak Autumn Sandsear Storm: Move Gauge Refresh 3Move: Peak Autumn Sandsear Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sandsear Storm: Hostile Environment 1Move: Sandsear Storm Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ground Zone: MG → 2Quickly charges the move gauge when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Offensive Defense 9Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Ground Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ground Zone Extension 3Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
N & Landorus
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