

N & Zekrom
5-star/ElectricC tier
Introduction
N & Zekrom is a 5-star Electric sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list N & Zekrom is C tier, 308th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
N & Zekrom's banners
All banners- 29 November 2024 to 7 January 2025Triple Feature Poké Fair Scout B (2024-11)
- 1 November 2022 to 4 November 2022Vol. 40
- 24 May 2022 to 7 June 2022Three-Type Poké Fair Scout
- 14 March 2022 to 22 March 2022N, Steven, and Lance Charming Poké Fair Scout
- 24 December 2020 to 29 January 2021N Poké Fair Scout
Stats
- HP445th of 765779
- Attack74th of 765546
- Defense497th of 765205
- Sp. Atk206th of 765444
- Sp. Def503rd of 765205
- Speed649th of 765264
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 24Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 15Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
Sync pair
Moves
5- Bolt Strike
Electric·Physical·Power 189-226·Accuracy 85·4 gauge·Opponent (one)Has a chance (20%) of leaving the target paralyzed.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Outrage
Dragon·Physical·Power 115-138·Accuracy 100·3 gauge·Opponent (one)Leaves the user confused.
- Ideals Will Prevail!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Lowers the user's Defense by 1 stat rank. When the user's team does not have a sync buff, also applies the Supereffective ↑ Next effect to the user.
- Bridging Bolt StrikeSync move
Electric·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
- Sync Freebie
Applies the Free Move Next effect to the user after using its sync move.
- Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Sync grid
5454 tiles, 245 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bolt Strike: Power +1Bolt Strike: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Bolt Strike: Power +1Bolt Strike: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Bolt Strike: Accuracy +5Bolt Strike: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Outrage: Power +2Outrage: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Outrage: Power +2Outrage: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Outrage: Power +2Outrage: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Outrage: Power +2Outrage: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Outrage: Power +2Outrage: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Bolt Strike: Power +1Bolt Strike: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Bolt Strike: Power +2Bolt Strike: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bridging Bolt Strike: Power +25Bridging Bolt Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Bolt Strike: Move Gauge Refresh 2Move: Bolt Strike Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bolt Strike: Move Gauge Refresh 3Move: Bolt Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Outrage: Move Gauge Refresh 3Move: Outrage Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ideals Will Prevail!: MP Refresh 2Move: Ideals Will Prevail! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ideals Will Prevail!: Follow-Through 9Move: Ideals Will Prevail! Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bolt Strike: Hostile Environment 1Move: Bolt Strike Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Outrage: Paralysis Synergy 3Move: Outrage Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Outrage: Confusion Boon 3Move: Outrage Powers up the user's moves when it is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Static Shock 3Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Static Boost 3Powers up the user's moves and sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Focus Rush 3Raises the user's critical-hit rate by 3 stat ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Ideals Will Prevail!: Berserker 2Move: Ideals Will Prevail! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
N & Zekrom
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