
Alola
Naomi (Sightseer) & Sandslash
★★★
/
Ground/Strike (Special)
Introduction
Naomi (Sightseer) & Sandslash is a 3-star Ground sync pair in Pokémon Masters EX. Naomi (Sightseer) & Sandslash's role is Strike (Special). Faction: Alola.
On the Pokémon Masters EX tier list Naomi (Sightseer) & Sandslash is D tier, 602nd of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Stats
- HP665th of 765609
- Attack547th of 765230
- Defense672nd of 765117
- Sp. Atk272nd of 765433
- Sp. Def672nd of 765117
- Speed334th of 765379
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 89Lv. 30: 158Lv. 45: 203Lv. 100: 401Lv. 120: 445Lv. 140: 489Lv. 200: 609
- AttackLv. 1: 14Lv. 30: 44Lv. 45: 62Lv. 100: 150Lv. 120: 166Lv. 140: 182Lv. 200: 230
- DefenseLv. 1: 8Lv. 30: 24Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
- Sp. AtkLv. 1: 17Lv. 30: 72Lv. 45: 108Lv. 100: 273Lv. 120: 305Lv. 140: 337Lv. 200: 433
- Sp. DefLv. 1: 8Lv. 30: 24Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
- SpeedLv. 1: 18Lv. 30: 66Lv. 45: 96Lv. 100: 239Lv. 120: 267Lv. 140: 295Lv. 200: 379
Sync pair
Moves
5- Mud Shot
Ground·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Earth Power
Ground·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Vacation Vibes!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Must-See Ground BeamSync move
Ground·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Sand Shelter
Protects the user from damage from a sandstorm.
- Surging Sand 5
Powers up the user's moves during a sandstorm.
- Sand Blaster 5
Powers up the user's sync move during a sandstorm.
Sync grid
4848 tiles, 195 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Accuracy +5Mud Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +3Mud Shot: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +3Earth Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Must-See Ground Beam: Power +25Must-See Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Must-See Ground Beam: Power +25Must-See Ground Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mud Shot: Move Gauge Refresh 3Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vacation Vibes!: MP Refresh 2Move: Vacation Vibes! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Earth Power: Move Gauge Refresh 3Move: Earth Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shifting SandRaises the user's evasiveness by 1 stat rank during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sands of Time 1Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Brain Sync 3Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Earth Power: On a Roll 3Move: Earth Power Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Naomi (Sightseer) & Sandslash
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