
Paldea
Nemona & Lycanroc
★★★★★
/
Rock/Field
Introduction
Nemona & Lycanroc is a 5-star Rock sync pair in Pokémon Masters EX. Nemona & Lycanroc's role is Field. Faction: Paldea.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Stats
- HP208th of 765854
- Attack104th of 765510
- Defense397th of 765221
- Sp. Atk387th of 765316
- Sp. Def404th of 765221
- Speed137th of 765445
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 176Lv. 45: 248Lv. 100: 534Lv. 120: 598Lv. 140: 662Lv. 200: 854
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
- Sp. AtkLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
- SpeedLv. 1: 18Lv. 30: 61Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445
Sync pair
Moves
5- Stone Edge
Rock·Physical·Power 100-120·Accuracy 80·3 gauge·Opponent (one)Critical hits land more easily.
- Stealth Rock
Rock·Status·2 gauge·2 MP·Opponent: FieldApplies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
- Accelerock
Rock·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
- Clinch the Win!Trainer moveStatus·2 MP·Ally (one)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.
- Happy to Go All Out Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Debut: Rock Zone
Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)
- Lithic Acceleration 3
Quickly charges the move gauge when the zone is a Rock Zone.
- Armor Leech 9
Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Accelerock: Power +2Accelerock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerock: Power +2Accelerock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerock: Power +2Accelerock: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Accelerock: Power +2Accelerock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerock: Power +2Accelerock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Accuracy +10Stone Edge: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stone Edge: Accuracy +10Stone Edge: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Happy to Go All Out Rock Impact: Power +25Happy to Go All Out Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Happy to Go All Out Rock Impact: Power +25Happy to Go All Out Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stone Edge: Move Gauge Refresh 3Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Accelerock: MP Refresh 2Move: Accelerock Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: MP Refresh 2Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Clinch the Win!: MP Refresh 2Move: Clinch the Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: Move Gauge Refresh 3Move: Stealth Rock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Lithic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rock DF Power-Up 3Powers up the user's moves when Rock Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Accelerock: Staggering 3Move: Accelerock Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stealth Rock: Brawn Gain 9Move: Stealth Rock Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nemona & Lycanroc
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