Nita & Landorus

Kalos

Nita & Landorus

★★★★★

/Ground/Tech

Ctier

Introduction

Nita & Landorus is a 5-star Ground sync pair in Pokémon Masters EX. Nita & Landorus's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Nita & Landorus is C tier, 398th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Stats

  • HP117th875
  • Attack603rd199
  • Defense119th323
  • Sp. Atk593rd199
  • Sp. Def157th302
  • Speed428th355

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 104Lv. 30: 183Lv. 45: 258Lv. 100: 555Lv. 120: 619Lv. 140: 683Lv. 200: 875
  • AttackLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • DefenseLv. 1: 21Lv. 30: 52Lv. 45: 82Lv. 100: 203Lv. 120: 227Lv. 140: 251Lv. 200: 323
  • Sp. AtkLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • Sp. DefLv. 1: 16Lv. 30: 45Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
  • SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355

Sync pair

TrainerNita
PokémonLandorus (Incarnate Forme) (Incarnate Forme)
TypeGround
WeaknessIce
RoleTech
Base rarity5★
How to getStory
Released28 Aug 2024
6★ EXAvailable since 28 Aug 2022
ThemesGround, Kalos, Battle Facility Foe, Battle Partner

Moves

5
  • Fly
    Flying·Physical·Power 169-202·Accuracy 95·3 MP·Opponent (one)

    The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Bulldoze
    Ground·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (all)

    Lowers the target's Speed by 1 stat rank.

  • How Are Ya?Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack and Speed of all allied sync pairs by 4 stat ranks.

  • Spunky Sis Ground ImpactSync move
    Ground·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Ground Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Ridicure 1

    Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.

  • Quick Combo 3

    Has a chance (40%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyFlyPower +23 energyHP+102 energySpe+52 energySpD+52 energyFlyAcc +53 energyFlyPower +23 energyHaste5 energySlippery…lv 910 energySentry E…lv 110 energyFail For…lv 19 energyUnflappa…5 energyDef+52 energyBulldozePower +33 energyBulldozePower +33 energyHP+204 energySoothing…lv 19 energyBulldozeMove Gau…7 energyBulldozeStaggeri…10 energyBulldozeMove Gau…7 energySpD+52 energySand She…5 energyDef+52 energyAtk+52 energySpe+52 energyFlyPower +23 energyFlyPower +23 energyHow Are …MP Refre…7 energyHow Are …Slippery…8 energyWise Ent…lv 110 energySafety T…9 energyBulldozePower +33 energySpD+52 energyFlamepro…5 energyBulldozePower +33 energyHealthy …8 energyDef+104 energySync Qui…lv 110 energyMini Pot…MP Refre…7 energyMini Pot…Master H…10 energySpunky S…Power +255 energySpunky S…Power +255 energy

48 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fly: Accuracy +5Fly: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Spunky Sis Ground Impact: Power +25Spunky Sis Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Spunky Sis Ground Impact: Power +25Spunky Sis Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bulldoze: Move Gauge Refresh 2Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bulldoze: Move Gauge Refresh 4Move: Bulldoze Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • How Are Ya?: MP Refresh 3Move: How Are Ya? Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • How Are Ya?: Slippery 1Move: How Are Ya? Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sentry Entry 1Raises the user's Defense by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Bulldoze: Staggering 1Move: Bulldoze Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Wise Entry 1Raises the user's Sp. Def by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sync Quickening 1Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Nita & Landorus

Art

Nita & Landorus key art

More Ground sync pairs

All sync pairs