
Galar
Oleana & Garbodor
★★★★★
/
Poison/Support
Introduction
Oleana & Garbodor is a 5-star Poison sync pair in Pokémon Masters EX. Oleana & Garbodor's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Oleana & Garbodor is A tier, 123rd of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Oleana & Garbodor's banners
All banners- 8 November 2025 to 26 November 2025Miriam EX Fair
- 19 March 2024 to 2 April 2024Double Feature Poké Fair Scout (2024-03)
- 16 July 2023 to 19 August 2023Oleana Poké Fair Scout
Stats
- HP290th of 765830
- Attack229th of 765444
- Defense383rd of 765222
- Sp. Atk337th of 765352
- Sp. Def387th of 765222
- Speed342nd of 765372
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
As Garbodor
- HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
Sync pair
Moves
5- Gunk Shot
Poison·Physical·Power 194-232·Accuracy 80·4 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Venom Drench
Poison·Status·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Attack, Sp. Atk, and Speed by 1 stat rank when the target is poisoned or badly poisoned. Fails when the target is not poisoned or badly poisoned.
- Please Leave!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Still Good with It Poison ImpactSync move
Poison·Physical·Power 200-240·Opponent (one)The more the target's stats are lowered, the greater the power of this attack.
Passive skills
3- Status P-Move on Poisoned Opp: Stat ↓×3
When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by three times the stat ranks.
- Max Move Hit: Team Poison Rebuff ↓ 1
Lowers the Poison Type Rebuff of all opposing sync pairs by 1 rank when the user's max move targeting an opponent is successful.
- Ally Poisons: Badly Poisoned
Except in certain circumstances, when an ally leaves an opponent poisoned, leaves it badly poisoned instead.
Sync grid
5454 tiles, 276 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Gunk Shot: Power +1Gunk Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gunk Shot: Power +1Gunk Shot: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Gunk Shot: Power +1Gunk Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gunk Shot: Power +1Gunk Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gunk Shot: Power +1Gunk Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Gunk Shot: Accuracy +10Gunk Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Still Good with It Poison Impact: Power +25Still Good with It Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Still Good with It Poison Impact: Power +25Still Good with It Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Gunk Shot: Move Gauge Refresh 2Move: Gunk Shot Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Gunk Shot: Move Gauge Refresh 4Move: Gunk Shot Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Please Leave!: MP Refresh 2Move: Please Leave! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Venom Drench: Move Gauge Refresh 3Move: Venom Drench Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Toxic Power 2Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Virulent Toxin 2Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Guard: Team MAX Shielding Strikes 2Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- G-Max Malodor: Power +100G-Max Malodor: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Please Leave!: Hit and Heal 9Move: Please Leave! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Gunk Shot: Staggering 1Move: Gunk Shot Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Posthaste 9Raises the user's Speed by two stat ranks when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Gunk Shot: Ruthless Toxin 9Move: Gunk Shot Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Max Move: Team Defense ↓ 2Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Venom Drench: Twofer 9Move: Venom Drench Applies the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move Gauge Boost: Pep Rally 2Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Please Leave!: Berserker 2Move: Please Leave! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Oleana & Garbodor
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