Olympia & Sigilyph

Kalos

Olympia & Sigilyph

★★★★★

/Psychic/Support

Ctier

Introduction

Olympia & Sigilyph is a 5-star Psychic sync pair in Pokémon Masters EX. Olympia & Sigilyph's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Olympia & Sigilyph is C tier, 284th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Olympia & Sigilyph's banners

All banners
  • 4 August 2023 to 28 August 2023Olympia Spotlight Scout

Stats

  • HP270th833
  • Attack443rd296
  • Defense513th203
  • Sp. Atk101st510
  • Sp. Def522nd203
  • Speed247th406

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 593Lv. 140: 653Lv. 200: 833
  • AttackLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
  • SpeedLv. 1: 13Lv. 30: 53Lv. 45: 92Lv. 100: 246Lv. 120: 278Lv. 140: 310Lv. 200: 406

Sync pair

TrainerOlympia
PokémonSigilyph
TypePsychic
WeaknessGhost
RoleSupport
Base rarity5★
How to getRegular scout pool
Released4 Aug 2023
6★ EXAvailable since 4 Aug 2023
ThemesPsychic, Kalos, Gym Leader, Supernatural

Moves

5
  • Stored Power
    Psychic·Special·Power 13-15·Accuracy 100·2 gauge·Opponent (one)

    The more the user's stats are raised, the greater the power of this attack.

  • Calm Mind
    Psychic·Status·2 gauge·Self

    Raises the user's Sp. Atk and Sp. Def by 1 stat rank.

  • Ancient Power
    Rock·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.

  • An Opportunity!Trainer move
    Status·1 MP·Ally: Field

    Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks.

  • Starlight Path PsychicSync move
    Psychic·Special·Power 200-240·Opponent (one)

    The more the user's stats are raised, the greater the power of this attack.

Passive skills

3
  • Agile Entry 6

    Raises the user's evasiveness by 6 stat ranks when it enters a battle.

  • Swag Bag 2

    Raises the chance of raising stat values with the additional effects of moves.

  • P-Move Stat Raises ×2

    When an ally's stat is raised by a move used by the user's Pokémon, it is raised by double the stat ranks.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpA+52 energyDef+52 energySpD+52 energyStored P…Power +13 energyStored P…Move Gau…7 energyStored P…Power +13 energyStored P…Power +13 energyQueue Cu…lv 210 energyUnflappa…5 energyBrute Wi…10 energySpA+52 energySpe+52 energyAncient …Power +33 energyAncient …Power +33 energyAncient …Power +33 energyAncient …Move Gau…7 energyAncient …Super Pr…7 energySmart Co…10 energyAncient …Swag Bag…10 energyHP+102 energyCalm MindMove Gau…7 energyAncient …Power +33 energyAncient …Power +33 energyCalm MindTwofer 25 energyCalm MindBarricad…7 energyCalm MindRamp Up 110 energyNatural …7 energyDouble D…lv 510 energyHP+102 energyDauntless5 energySpA+52 energyStored P…Power +13 energyStored P…Power +13 energySpe+52 energyDef+104 energyAn Oppor…Hit and …7 energyAn Oppor…MP Refre…7 energyAn Oppor…Brain Ga…10 energyRidicurelv 210 energyStarligh…Power +255 energyStarligh…Power +255 energy

48 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ancient Power: Power +3Ancient Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ancient Power: Power +3Ancient Power: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ancient Power: Power +3Ancient Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ancient Power: Power +3Ancient Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ancient Power: Power +3Ancient Power: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stored Power: Power +1Stored Power: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Calm Mind: Twofer 2Move: Calm Mind Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Starlight Path Psychic: Power +25Starlight Path Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Starlight Path Psychic: Power +25Starlight Path Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Stored Power: Move Gauge Refresh 3Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ancient Power: Move Gauge Refresh 3Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ancient Power: Super Preparation 4Move: Ancient Power Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Calm Mind: Move Gauge Refresh 3Move: Calm Mind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Calm Mind: Barricade 1Move: Calm Mind Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • An Opportunity!: Hit and Heal 9Move: An Opportunity! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • An Opportunity!: MP Refresh 2Move: An Opportunity! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Queue Cutter 2Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brute WitsThe more the user's Sp. Def is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ancient Power: Swag Bag 2Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Calm Mind: Ramp Up 1Move: Calm Mind Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • An Opportunity!: Brain Gain 9Move: An Opportunity! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ridicure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Olympia & Sigilyph

Art

Olympia & Sigilyph key art

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All sync pairs