
Paldea
Perrin & Growlithe
★★★★★
/
Rock/Field
Introduction
Perrin & Growlithe is a 5-star Rock sync pair in Pokémon Masters EX. Perrin & Growlithe's role is Field. Faction: Paldea.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Perrin & Growlithe's banners
All banners- 13 May 2026 to 2 June 2026Paid-Gem (2026-05)
- 30 September 2025 to 18 October 2025Perrin EX Fair
Stats
- HP221st of 765845
- Attack90th of 765536
- Defense239th of 765257
- Sp. Atk337th of 765352
- Sp. Def236th of 765258
- Speed252nd of 765405
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 112Lv. 30: 187Lv. 45: 259Lv. 100: 545Lv. 120: 605Lv. 140: 665Lv. 200: 845
- AttackLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
- DefenseLv. 1: 8Lv. 30: 34Lv. 45: 58Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 9Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
- SpeedLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
Sync pair
Moves
5- Head Smash
Rock·Physical·Power 188-225·Accuracy 80·3 gauge·Opponent (one)The user also takes approximately 33% of the damage it dealt to the target.
- Stealth Rock
Rock·Status·2 gauge·2 MP·Opponent: FieldApplies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
- Pebbly Rock Slide
Rock·Physical·Power 350-420·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When Rock Damage Field applies to the opponent's field of play. Deactivation Condition: When the opponent's field of play is no longer Rock Damage Field. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into an EX Rock Zone the first time this attack move is successful each battle. (An EX Rock Zone powers up Rock-type attacks.)
- Gimme a Nice Expression!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Applies the Enduring effect to an ally.
- Traveling Photo Enthusiast Rock SlideSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Great Photo Op!
Raises the user's Attack by 6 stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle.
- Keep It Going!
Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful while Rock Damage Field applies to the opponent's field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent's field of play.
- Sure Hit & Recoil Removal
The user's moves never miss. Negates recoil damage when using moves that have the Recoil effect tag.
Sync grid
5454 tiles, 266 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Head Smash: Power +4Head Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Head Smash: Power +4Head Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Head Smash: Power +4Head Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pebbly Rock Slide: Power +3Pebbly Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pebbly Rock Slide: Power +3Pebbly Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pebbly Rock Slide: Power +3Pebbly Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pebbly Rock Slide: Power +3Pebbly Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pebbly Rock Slide: Power +3Pebbly Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Head Smash: Power +4Head Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Head Smash: Power +4Head Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Traveling Photo Enthusiast Rock Slide: Power +25Traveling Photo Enthusiast Rock Slide: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Traveling Photo Enthusiast Rock Slide: Power +25Traveling Photo Enthusiast Rock Slide: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Head Smash: Move Gauge Refresh 3Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pebbly Rock Slide: Move Gauge Refresh 3Move: Pebbly Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gimme a Nice Expression!: MP Refresh 2Move: Gimme a Nice Expression! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: Hit and Heal 9Move: Stealth Rock Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: MP Refresh 2Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Lithic Acceleration 2Quickly charges the move gauge when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rock DF on Opp: Team Moves ↑ 2Powers up the moves of all allied sync pairs when Rock Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Head Smash: Staggering 4Move: Head Smash Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Stealth Rock: Move: Team Physical Boost ↑2 9Move: Stealth Rock Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Debut: Team Attack & Sp. Atk ↓ 2Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock DF Power-Up 3Powers up the user's moves when Rock Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gimme a Nice Expression!: Move on Ally: Sync Move Boost ↑4 9Move: Gimme a Nice Expression! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 4 ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Afflicter's Fervor 1Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock DF Extension 3Extends the duration of Rock Damage Field when Rock Damage Field is applied to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Condition NullificationPrevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Perrin & Growlithe
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