
Perrin & Growlithe
5-star/Rock/Field
Introduction
Perrin & Growlithe is a 5-star Rock character in Pokémon Masters EX. Perrin & Growlithe's role is Field. Faction: Paldea.
Other Rock characters in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 24 more.
Stats
- HP1,105
- ATK655
- DEF326
- SP.ATK453
- SP.DEF327
- SPD533
5 Star Max Potential EX Role & Superawakened Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.
Skills
12Paldea Rush
Passive · MasterReduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Great Photo Op!
PassiveRaises the user's Attack by six stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. Raises the user's critical-hit rate by three stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle.
Keep It Going!
PassiveLowers one of the target's following stats by two stat ranks at random when the user's attack move is successful while Rock Damage Field applies to the opponent's field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent's field of play.
Sure Hit & Recoil Removal
PassiveThe user's moves never miss. Negates recoil damage when using moves that have the Recoil effect tag.
Traveler with a Thing for Photography
Passive · SuperawakenedReduces the user's sync move countdown by one the first time its sync move is used each battle. Powers up the sync moves of all allied sync pairs when Rock Damage Field applies to the opponent's field of play. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Rock Zone: S-Moves ↑ 4
Guaranteed Cookie SkillPowers up the user's sync move when the zone is a Rock Zone.
Head Smash
Move · Rock · Physical · Power 188-225 · Accuracy 80 · 3 (Gauge) · OpponentThe user also takes 33% of the damage dealt to its opponent
Head Smash
Move · Rock · Physical · Power 188-225 · Accuracy 80 · 3 (Gauge) · OpponentThe user also takes approximately 33% of the damage it dealt to the target.
Stealth Rock
Move · Rock · 2 (Gauge) 2 (Max Uses) · All opponentsApplies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Pebbly Rock Slide
Move · Rock · Physical · Power 350-420 · Accuracy 100 · 2 (Gauge) 2 (Max Uses) · All opponentsActivation Condition: When Rock Damage Field applies to the opponent's field of play. Deactivation Condition: When the opponent's field of play is no longer Rock Damage Field. Lowers the target's Defense by two stat ranks. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into an EX Rock Zone the first time this attack move is successful each battle. (An EX Rock Zone powers up Rock-type attacks.)
Gimme a Nice Expression!
Move · An allyReduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Applies the Enduring effect to an ally.
Traveling Photo Enthusiast Rock Slide
Sync Move · Rock · Power 250-300No additional effect EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.



