Petey & Pikachu

Petey & Pikachu

3-starElectricSupportD tier

Introduction

Petey & Pikachu is a 3-star Electric sync pair in Pokémon Masters EX. Petey & Pikachu's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Petey & Pikachu is D tier, 591st of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Stats

  • HP615th687
  • Attack403rd316
  • Defense642nd155
  • Sp. Atk299th396
  • Sp. Def632nd158
  • Speed525th320

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 177Lv. 45: 228Lv. 100: 459Lv. 120: 507Lv. 140: 555Lv. 200: 687
  • AttackLv. 1: 8Lv. 30: 48Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 7Lv. 30: 28Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • Sp. AtkLv. 1: 9Lv. 30: 61Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 396
  • Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
  • SpeedLv. 1: 12Lv. 30: 52Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320

Sync pair

TrainerPetey (Poké Kid)
PokémonPikachu
TypeElectric
WeaknessGround
RoleSupport
Base rarity3★
How to getStory
Released2 Feb 2024
6★ EXAvailable since 2 Feb 2024
ThemesElectric, Galar

Moves

5
  • Electroweb
    Electric·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)

    Lowers the target's Speed by 1 stat rank.

  • X Speed
    Status·2 MP·Self

    Raises the user's Speed by 2 stat ranks.

  • Discharge
    Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)

    Has a chance (30%) of leaving the target paralyzed.

  • Pika! Piiika!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

  • Double Pikachu Electric BeamSync move
    Electric·Special·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Lithe

    Prevents the user from getting paralyzed.

  • Hostile Environment 1

    Raises the chance of inflicting status conditions with the additional effects of moves.

  • Quick Cure

    Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyHP+102 energyElectrow…Power +33 energyElectrow…Power +33 energyElectrow…Power +33 energyDef+52 energySpA+104 energyStatic S…lv 510 energyDauntless5 energyFirst Aidlv 28 energySpD+52 energySpe+52 energyDischargePower +23 energyDischargePower +23 energyDischargePower +23 energyHP+204 energyHealthy …7 energyHem Inlv 910 energyNatural …7 energyHP+102 energySpe+52 energyDischargePower +23 energyDischargePower +23 energyDischargeMove Gau…7 energyX SpeedMove Gau…7 energyParalyze…lv 28 energyX SpeedMP Refre…7 energyParalysi…lv 310 energySpA+52 energyClearhea…5 energyElectrow…Power +33 energyDef+52 energyElectrow…Power +33 energySpD+52 energyElectrow…Acc +53 energyElectrow…Move Gau…7 energyPika! Pi…MP Refre…7 energyPika! Pi…Barricad…10 energySharp En…lv 110 energyDouble P…Power +255 energyDouble P…Power +255 energy

48 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Electroweb: Power +3Electroweb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Electroweb: Power +3Electroweb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Electroweb: Power +3Electroweb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Discharge: Power +2Discharge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +2Discharge: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Discharge: Power +2Discharge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +2Discharge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +2Discharge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Electroweb: Power +3Electroweb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Electroweb: Power +3Electroweb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Electroweb: Accuracy +5Electroweb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Double Pikachu Electric Beam: Power +25Double Pikachu Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Double Pikachu Electric Beam: Power +25Double Pikachu Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Speed: Move Gauge Refresh 9Move: X Speed Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Electroweb: Move Gauge Refresh 3Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pika! Piiika!: MP Refresh 2Move: Pika! Piiika! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Paralyzed Opp Fail ↑ 2Raises the chance that an opponent's move will fail due to paralysis. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hem In 9Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pika! Piiika!: Barricade 1Move: Pika! Piiika! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Petey & Pikachu

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