Petrel & Weezing

Johto

Petrel & Weezing

★★★★★

/Poison/Strike (Special)

Ctier

Introduction

Petrel & Weezing is a 5-star Poison sync pair in Pokémon Masters EX. Petrel & Weezing's role is Strike (Special). Faction: Johto.

On the Pokémon Masters EX tier list Petrel & Weezing is C tier, 409th of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Petrel & Weezing's banners

All banners
  • 14 October 2026 to 8 November 2026Team Rocket Tiered Scout (2026-10)
  • 14 October 2026 to 8 November 2026Team Rocket Variety Scout (2026-10)
  • 6 September 2023 to 9 September 2023Team Rocket Tiered Scout
  • 6 September 2023 to 9 September 2023Team Rocket Variety Scout

Stats

  • HP397th812
  • Attack22nd592
  • Defense573rd173
  • Sp. Atk23rd592
  • Sp. Def608th168
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 168Lv. 45: 237Lv. 100: 512Lv. 120: 572Lv. 140: 632Lv. 200: 812
  • AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • DefenseLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerPetrel
PokémonWeezing
TypePoison
WeaknessPsychic
RoleStrike, EX role Tech (since 6 Sept 2023)
Base rarity5★
How to getVariety scout
Released6 Sept 2023
6★ EXAvailable since 6 Sept 2023
ThemesPoison, Johto, Villain

Moves

5
  • Clear Smog
    Poison·Special·Power 63-75·2 gauge·2 MP·Opponent (one)

    Never misses. Returns the target's raised stats to normal.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Sludge Bomb
    Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Mwahahaha!Trainer move
    Status·1 MP·Self

    Raises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user.

  • Deceiving Disguise Poison BeamSync move
    Poison·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Petrel's Ploy

    Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.

  • Piercing Blows

    Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Last Word

    The user uses Explosion immediately before fainting.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpD+52 energySludge B…Power +33 energySpe+52 energySludge B…Power +33 energySludge B…Move Gau…7 energySludge B…Power +33 energyHostile …lv 18 energySpA+104 energyFurious …10 energyGrand En…lv 210 energySpe+52 energyDef+52 energySpD+52 energySpA+52 energyClear Sm…Power +43 energyClear Sm…Power +43 energyClear Sm…Power +43 energyClear Sm…MP Refre…7 energyGround G…8 energyClear Sm…Mind Gam…10 energyAdrenali…lv 110 energyDef+52 energyClear Sm…Power +43 energyClear Sm…Power +43 energyHP+102 energyMwahahah…MP Refre…7 energyClear Sm…Move Gau…7 energyDeceivin…Power +255 energyUnbuffed…lv 510 energyUnbuffed…lv 410 energySpA+52 energyHP+102 energyX Sp. AtkMP Refre…7 energySludge B…Power +33 energySludge B…Power +33 energyVirulent…lv 37 energyDeceivin…Power +255 energyRuthless…lv 910 energyX Sp. AtkBrain Ga…9 energyDeceivin…Power +255 energyDeceivin…Power +255 energy

48 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Deceiving Disguise Poison Beam: Power +25Deceiving Disguise Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Deceiving Disguise Poison Beam: Power +25Deceiving Disguise Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Deceiving Disguise Poison Beam: Power +25Deceiving Disguise Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Deceiving Disguise Poison Beam: Power +25Deceiving Disguise Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Clear Smog: MP Refresh 2Move: Clear Smog Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mwahahaha!: MP Refresh 2Move: Mwahahaha! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Clear Smog: Move Gauge Refresh 4Move: Clear Smog Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Virulent Toxin 3Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • X Sp. Atk: Brain Gain 9Move: X Sp. Atk Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Clear Smog: Mind Games 9Move: Clear Smog Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Sync-Up 5Powers up the user's sync move when none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ruthless Toxin 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Petrel & Weezing

Art

Petrel & Weezing key art

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