
Hoenn
Phoebe & Dusknoir
★★★★★
/
Ghost/Tech
Introduction
Phoebe & Dusknoir is a 5-star Ghost sync pair in Pokémon Masters EX. Phoebe & Dusknoir's role is Tech. Faction: Hoenn.
On the Pokémon Masters EX tier list Phoebe & Dusknoir is D tier, 468th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Phoebe & Dusknoir's banners
All banners- 23 June 2022 to 26 June 2022First Scout ×11 Half Off! (2022-06)
- 23 August 2021 to 26 August 2021Sabrina and Phoebe Spotlight Scout
- 14 January 2021 to 17 January 2021Lisia, Wally, and Phoebe Spotlight Scout
- 15 July 2020 to 28 July 2020Fantina and Phoebe Spotlight Scout
- 7 November 2019 to 21 November 2019Phoebe Spotlight Scout
Stats
- HP575th of 765717
- Attack434th of 765301
- Defense130th of 765317
- Sp. Atk562nd of 765210
- Sp. Def120th of 765334
- Speed662nd of 765248
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 170Lv. 45: 230Lv. 100: 477Lv. 120: 525Lv. 140: 573Lv. 200: 717
- AttackLv. 1: 14Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- DefenseLv. 1: 13Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- Sp. AtkLv. 1: 10Lv. 30: 32Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- Sp. DefLv. 1: 14Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 238Lv. 140: 262Lv. 200: 334
- SpeedLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
As Dusknoir
- HPLv. 1: 122Lv. 30: 187Lv. 45: 247Lv. 100: 495Lv. 120: 543Lv. 140: 591Lv. 200: 735
- AttackLv. 1: 18Lv. 30: 48Lv. 45: 75Lv. 100: 185Lv. 120: 209Lv. 140: 233Lv. 200: 305
- DefenseLv. 1: 17Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 240Lv. 140: 264Lv. 200: 336
- Sp. AtkLv. 1: 13Lv. 30: 35Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- Sp. DefLv. 1: 19Lv. 30: 55Lv. 45: 88Lv. 100: 220Lv. 120: 244Lv. 140: 268Lv. 200: 340
- SpeedLv. 1: 14Lv. 30: 39Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
Sync pair
Moves
5- Shadow Punch
Ghost·Physical·Power 45-54·2 gauge·Opponent (one)Never misses.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Unbreakable Bonds!Trainer moveStatus·2 MP·Ally (all)
Charges the user's move gauge by up to 3 for each allied sync pair on the field. The smaller the user's percentage of remaining HP, the more it charges the move gauge. When used in a co-op battle, charges the move gauges of all allied players by up to 3 instead. The smaller the user's percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to 4 stat ranks maximum).
- Double-Edge
Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- Ghost Sync ImpactSync move
Ghost·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
2- Pass It On
Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints.
- Vigilance
Protects the user against critical hits.
Evolution
Sync grid
5454 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Punch: Power +4Shadow Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dire Hit All +: Shielded 1Move: Dire Hit All + Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Standfast 3Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Standfast 3Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lonely Flower Shadow Punch: Power +25Lonely Flower Shadow Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lonely Flower Shadow Punch: Power +25Lonely Flower Shadow Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Unbreakable Bonds!: Berserk Bunch 2Move: Unbreakable Bonds! Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Unbreakable Bonds!: Team Brawn Gain 9Move: Unbreakable Bonds! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shadow Punch: Move Gauge Refresh 3Move: Shadow Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Shadow Punch: Move Gauge Refresh 3Move: Shadow Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Double-Edge: Move Gauge Refresh 3Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Unbreakable Bonds!: MP Refresh 2Move: Unbreakable Bonds! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Unbreakable Bonds!: Inspire IreMove: Unbreakable Bonds! Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Emergency 5Powers up the user's sync move when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Shadow Punch: Critical Fortification 6Move: Shadow Punch Has a chance (70%) of raising the user's Defense by one stat rank when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Toughen Up 4Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Phoebe & Dusknoir
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



