Phoebe & Sableye

Hoenn

Phoebe & Sableye

★★★★

/Ghost/Sprint

Ctier

Introduction

Phoebe & Sableye is a 4-star Ghost sync pair in Pokémon Masters EX. Phoebe & Sableye's role is Sprint. Faction: Hoenn.

On the Pokémon Masters EX tier list Phoebe & Sableye is C tier, 449th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Stats

  • HP504th764
  • Attack138th500
  • Defense470th208
  • Sp. Atk206th444
  • Sp. Def503rd205
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 168Lv. 45: 231Lv. 100: 484Lv. 120: 540Lv. 140: 596Lv. 200: 764
  • AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerPhoebe
PokémonSableye
TypeGhost
WeaknessFairy
RoleSprint
Base rarity4★
How to getStory
Released28 Aug 2025
6★ EXAvailable since 28 Aug 2025
ThemesGhost, Hoenn, Elite Four, Supernatural

Moves

5
  • Astonish
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Thunder Wave
    Electric·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target paralyzed.

  • Phantom Force
    Ghost·Physical·Power 160-192·Accuracy 100·3 MP·Opponent (one)

    The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.

  • A Little Something New!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Attack and critical-hit rate by 2 stat ranks.

  • Tight Bonds That Can't Be Seen Ghost ImpactSync move
    Ghost·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is paralyzed.

Passive skills

3
  • Afflicter's Fervor 1

    Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle.

  • Fail Forward 1

    Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.

  • Dashing Team 9

    Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyAtk+52 energyAstonishPower +43 energyAstonishPower +43 energyThunder …Acc +105 energyThunder …Move Gau…7 energyHit Para…lv 910 energyStatic S…lv 510 energySpe+52 energyHP+102 energyAcuity5 energyPhantom …Power +33 energyPhantom …Power +33 energySpe+104 energyDouble D…lv 39 energyCatalyti…10 energySharp En…lv 110 energySpe+52 energyDef+52 energySpD+52 energyAtk+52 energyPhantom …Power +33 energyPhantom …Power +33 energyPhantom …Power +33 energyOutmusclelv 99 energyA Little…MP Refre…7 energyTight Bo…Power +255 energyPhantom …MP Refre…7 energyDef+52 energyAtk+52 energySpD+52 energySpe+52 energyAstonishPower +43 energyAstonishPower +43 energyAstonishPower +43 energyAstonishMove Gau…7 energyQuick Cu…7 energyTight Bo…Power +255 energyAstonishAggravat…10 energyTight Bo…Power +255 energyTight Bo…Power +255 energy

48 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Phantom Force: Power +3Phantom Force: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +3Phantom Force: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Phantom Force: Power +3Phantom Force: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +3Phantom Force: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +3Phantom Force: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Astonish: Power +4Astonish: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Tight Bonds That Can't Be Seen Ghost Impact: Power +25Tight Bonds That Can't Be Seen Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tight Bonds That Can't Be Seen Ghost Impact: Power +25Tight Bonds That Can't Be Seen Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tight Bonds That Can't Be Seen Ghost Impact: Power +25Tight Bonds That Can't Be Seen Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tight Bonds That Can't Be Seen Ghost Impact: Power +25Tight Bonds That Can't Be Seen Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • A Little Something New!: MP Refresh 2Move: A Little Something New! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Phantom Force: MP Refresh 3Move: Phantom Force Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Astonish: Move Gauge Refresh 3Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Outmuscle 9Raises the user's Attack by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit Paralyzed Opp: Defense ↓ 9Lowers the target's Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Phoebe & Sableye

Art

Phoebe & Sableye key art

More Ghost sync pairs

All sync pairs