
Galar
Piers (Sygna Suit) & Toxtricity
★★★★★
/
Electric/Strike (Special)
Introduction
Piers (Sygna Suit) & Toxtricity is a 5-star Electric sync pair in Pokémon Masters EX. Piers (Sygna Suit) & Toxtricity's role is Strike (Special). Faction: Galar.
On the Pokémon Masters EX tier list Piers (Sygna Suit) & Toxtricity is B tier, 200th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Piers (Sygna Suit) & Toxtricity's banners
All banners- 31 May 2026 to 6 July 2026Special Present! (2026-05)
- 15 January 2025 to 2 February 2025Double Feature Poké Fair Scout (2025-01)
- 2 November 2023 to 20 November 2023Sygna Suit Piers Poké Fair Scout
Stats
- HP290th of 765830
- Attack317th of 765403
- Defense586th of 765171
- Sp. Atk206th of 765444
- Sp. Def594th of 765171
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
- DefenseLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Thunder
Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
- Sludge Bomb
Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Sorrowful Echoes Overdrive
Electric·Special·Power 180-216·Accuracy 100·4 gauge·Opponent (all)Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by 2 when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.
- The Show Begins!Trainer moveStatus·2 MP·Ally: Field
Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
- Lightning and Blues OverdriveSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Low-Key Melancholy
Turns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
- Poisonous Acceleration 3
Quickly charges the move gauge when the zone is a Poison Zone.
- Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Sync grid
5454 tiles, 260 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sorrowful Echoes Overdrive: Power +3Sorrowful Echoes Overdrive: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sorrowful Echoes Overdrive: Power +3Sorrowful Echoes Overdrive: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sorrowful Echoes Overdrive: Power +3Sorrowful Echoes Overdrive: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Lightning and Blues Overdrive: Power +25Lightning and Blues Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Thunder: Accuracy +10Thunder: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Lightning and Blues Overdrive: Power +25Lightning and Blues Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Lightning and Blues Overdrive: Power +25Lightning and Blues Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lightning and Blues Overdrive: Power +25Lightning and Blues Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dirty Sync 6Powers up the user's sync move against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)7 energy · 84 orbs
- Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder: Move Gauge Refresh 3Move: Thunder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Electric Terrain Extension 2Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- The Show Begins!: MP Refresh 2Move: The Show Begins! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Poison Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sludge Bomb: Power Induction 5Move: Sludge Bomb Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- The Show Begins!: Precision 1Move: The Show Begins! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- The Show Begins!: Super Preparation 9Move: The Show Begins! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Electrorepulsion 3Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ally Sets WTZ: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Poison Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Poison Zone: Moves ↑ 3Powers up the user's moves when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Status Cond Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Conductive SyncTurns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Piers (Sygna Suit) & Toxtricity
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