Player & Mesprit

Player & Mesprit

5-starPsychicTechC tier

Introduction

Player & Mesprit is a 5-star Psychic sync pair in Pokémon Masters EX. Player & Mesprit's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Player & Mesprit is C tier, 441st of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Stats

  • HP334th826
  • Attack567th214
  • Defense151st303
  • Sp. Atk454th270
  • Sp. Def153rd303
  • Speed338th374

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 168Lv. 45: 240Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
  • AttackLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • DefenseLv. 1: 17Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
  • Sp. AtkLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
  • Sp. DefLv. 1: 17Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
  • SpeedLv. 1: 18Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 262Lv. 140: 290Lv. 200: 374

Sync pair

TrainerPlayer
PokémonMesprit
TypePsychic
WeaknessDark
RoleTech
Base rarity5★
How to getStory
6★ EXAvailable since 28 Aug 2022
ThemesPsychic, Main Character, Pasio

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Reflect
    Psychic·Status·3 gauge·2 MP·Ally: Field

    Applies the Physical Damage Reduction effect to the allied field of play.

  • Light Screen
    Psychic·Status·3 gauge·2 MP·Ally: Field

    Applies the Special Damage Reduction effect to the allied field of play.

  • Curious Empathy!Trainer move
    Status·2 MP·Ally (all)

    Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.

  • Every Emotion Psychic BeamSync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Psychic Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Freevenge 9

    Applies the Free Move Next effect to the user when it is hit by an attack move.

  • Entry Freebie

    Applies the Free Move Next effect to the user when it enters a battle.

  • S-Move: Team HP Recovery (M) 1

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyUnbending5 energyDef+52 energySpD+52 energyConfusionPower +43 energyConfusionPower +43 energySpe+52 energyConfusionMove Gau…7 energyConfusionAggravat…8 energyToughen …lv 39 energyConfusionTeam Fas…10 energyStalwart5 energySpA+52 energyHP+102 energyDef+52 energySpD+104 energyPrecogni…lv 18 energyLight Sc…Move Gau…7 energyLight Sc…MP Refre…7 energyLight Sc…Barricad…10 energyHP+102 energySpD+52 energyDef+52 energySpe+52 energyConfusionPower +43 energyHP+204 energyConfusionPower +43 energyCurious …MP Refre…7 energyTeam Inf…lv 310 energyTighten …lv 39 energyCurious …All Ramp…10 energyConfusionPower +43 energySpe+52 energySpD+52 energyConfusionPower +43 energySync Wall8 energyDef+104 energyReflectMove Gau…7 energyReflectShielded…10 energyReflectMP Refre…7 energyEvery Em…Power +255 energyEvery Em…Power +255 energy

48 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Every Emotion Psychic Beam: Power +25Every Emotion Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Every Emotion Psychic Beam: Power +25Every Emotion Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Light Screen: Move Gauge Refresh 3Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Light Screen: MP Refresh 2Move: Light Screen Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Curious Empathy!: MP Refresh 2Move: Curious Empathy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Reflect: Move Gauge Refresh 3Move: Reflect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Reflect: MP Refresh 2Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Confusion: Aggravation 4Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Precognition 1Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 3Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Confusion: Team Fast-Track 4Move: Confusion Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Light Screen: Barricade Buddies 1Move: Light Screen Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Inflict and Heal 3Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Curious Empathy!: All Ramped Up 1Move: Curious Empathy! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Reflect: Shielded 1Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Player & Mesprit

More Psychic sync pairs

All sync pairs